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Tauros Moves & Learnsetin Pokémon PokeOrange

normal39 total moves

Complete moveset and learnset for Tauros in Pokémon PokeOrange. Learn which moves Tauros can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
28
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (11)

Moves that Tauros learns naturally as it levels up.

TackleLevel: 1normal
4010035
A full-body charge attack.
Tail WhipLevel: 4normal
010030
Lowers the foe's DEFENSE.
RageLevel: 8normal
2010020
Raises ATTACK if the user is hit.
Horn AttackLevel: 13normal
6510025
An attack using a horn to jab.
Scary FaceLevel: 19normal
010010
Sharply reduces the foe's SPEED.
PursuitLevel: 26dark
4010020
Heavily strikes switching PokéMON.
RestLevel: 34psychic
010010
Sleep for 2 turns to fully recover.
Zen HeadbuttLevel: 39psychic
809015
An attack that may cause flinching.
ThrashLevel: 43normal
12010010
Works 2-3 turns and confuses user.
Take DownLevel: 53normal
908520
A tackle that also hurts the user.
Giga ImpactLevel: 60normal
150905
1st turn: Attack 2nd turn: Rest

TM/HM Moves (28)

Moves that Tauros can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Whirlpoolwater
408515TM08
Traps the foe for 2-5 turns.
Fissureground
1305TM10
A ground-type, one-hit KO attack.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Solarbeamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Sandstormrock
010010TM37
Inflicts damage every turn.
Fire Blastfire
110855TM38
An attack that may inflict a burn.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Rock Sliderock
759010TM48
An attack that may cause flinching.
Surfwater
110020HM03
A strong watertype attack.
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.
Rock Climbnormal
1108520HM08
An attack that may confuse the foe.