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Stunfisk Moves & Learnsetin Pokémon PokeOrange

groundelectric30 total moves

Complete moveset and learnset for Stunfisk in Pokémon PokeOrange. Learn which moves Stunfisk can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
19
TM/HM
0
Move Tutor
0
Egg Moves
30
Total

Level Up Moves (11)

Moves that Stunfisk learns naturally as it levels up.

Mud SlapLevel: 1ground
2010010
Lowers the foe's accuracy.
AstonishLevel: 5ghost
3010015
An attack that may cause flinching.
ThundershockLevel: 9electric
4010030
An attack that may cause paralysis.
Thunder WaveLevel: 13electric
09020
A move that may cause paralysis.
BubbleLevel: 17water
4010030
An attack that may lower SPEED.
Water GunLevel: 21water
4010025
Squirts water to attack.
SparkLevel: 25electric
6510020
An attack that may cause paralysis.
EndureLevel: 30normal
010010
Always leaves at least 1HP.
ThunderboltLevel: 40electric
9010015
An attack that may cause paralysis.
FlailLevel: 55normal
110015
Stronger if the user's HP is low.
FissureLevel: 61ground
1305
A ground-type, one-hit KO attack.

TM/HM Moves (19)

Moves that Stunfisk can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Fissureground
1305TM10
A ground-type, one-hit KO attack.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Double Teamnormal
010015TM32
Heightens evasiveness.
Earth Powerground
9010010TM33
An attack that may lower SPCL.DEF.
Sludge Bombpoison
9010010TM36
An attack that may poison the foe.
Sandstormrock
010010TM37
Inflicts damage every turn.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Rock Sliderock
759010TM48
An attack that may cause flinching.
Flashnormal
010020TM50
Blinds the foe to reduce accuracy.
Surfwater
110020HM03
A strong watertype attack.