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Steelix Moves & Learnsetin Pokémon PokeOrange

steelground35 total moves

Complete moveset and learnset for Steelix in Pokémon PokeOrange. Learn which moves Steelix can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
35
Total

Level Up Moves (11)

Moves that Steelix learns naturally as it levels up.

TackleLevel: 1normal
4010035
A full-body charge attack.
ScreechLevel: 1normal
08540
Sharply reduces the foe's DEFENSE.
WrapLevel: 9normal
159020
Squeezes the foe for 2-5 turns.
Rock ThrowLevel: 13rock
509015
Drops rocks on the enemy.
HardenLevel: 21normal
010030
Raises the user's DEFENSE.
RageLevel: 25normal
2010020
Raises ATTACK if the user is hit.
SandstormLevel: 33rock
010010
Inflicts damage every turn.
SlamLevel: 37normal
807520
Slams the foe with a tail, vine, etc.
Iron TailLevel: 45steel
1007515
An attack that may lower DEFENSE.
CrunchLevel: 49dark
8010015
An attack that may lower SPCL.DEF.
Double EdgeLevel: 57normal
12010015
A tackle that also hurts the user.

TM/HM Moves (24)

Moves that Steelix can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dragon Pulsedragon
8510010TM02
Attacks foe with a shock wave.
Dark Pulsedark
8010015TM04
An attack that may cause flinching.
Toxicpoison
09010TM06
A poison move with increasing damage.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Dragonbreathdragon
6010020TM16
A strong breath attack.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Dragon Taildragon
609010TM20
Knocks away the foe to end battle.
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Double Teamnormal
010015TM32
Heightens evasiveness.
Earth Powerground
9010010TM33
An attack that may lower SPCL.DEF.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Sandstormrock
010010TM37
Inflicts damage every turn.
Flash Cannonsteel
8010010TM41
An attack that may lower SPCL.DEF.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Rock Sliderock
759010TM48
An attack that may cause flinching.
Cutgrass
5010030HM01
Cuts using claws, scythes, etc.
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.
Rock Climbnormal
1108520HM08
An attack that may confuse the foe.