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Staryu Moves & Learnsetin Pokémon PokeOrange

water34 total moves

Complete moveset and learnset for Staryu in Pokémon PokeOrange. Learn which moves Staryu can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
34
Total

Level Up Moves (12)

Moves that Staryu learns naturally as it levels up.

TackleLevel: 1normal
4010035
A full-body charge attack.
HardenLevel: 1normal
010030
Raises the user's DEFENSE.
Water GunLevel: 6water
4010025
Squirts water to attack.
Rapid SpinLevel: 10normal
2010040
A high-speed spinning attack.
RecoverLevel: 15normal
010010
Restores HP by 1/2 the max HP.
MinimizeLevel: 19normal
010010
Heightens evasiveness.
SwiftLevel: 24normal
6010020
An attack that never misses.
BubblebeamLevel: 28water
6510020
An attack that may lower SPEED.
Power GemLevel: 33rock
8010020
Attacks with a ray of gem-like light.
Light ScreenLevel: 37psychic
010030
Ups SPCL.DEF with a wall of light.
Tri AttackLevel: 42normal
8010010
Fires three kinds of beams at once.
Hydro PumpLevel: 46water
1108010
A powerful watertype attack.

TM/HM Moves (22)

Moves that Staryu can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Whirlpoolwater
408515TM08
Traps the foe for 2-5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Returnnormal
110020TM27
An attack that is based on loyalty.
Bubblebeamwater
6510020TM31
An attack that may lower SPEED.
Double Teamnormal
010015TM32
Heightens evasiveness.
Dazzlingleamfairy
8010010TM39
Dazzles with a powerful flash.
Flash Cannonsteel
8010010TM41
An attack that may lower SPCL.DEF.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Tri Attacknormal
8010010TM49
Fires three kinds of beams at once.
Flashnormal
010020TM50
Blinds the foe to reduce accuracy.
Surfwater
110020HM03
A strong watertype attack.
Divewater
9010010HM06
1st turn: Dive 2nd turn: Attack
Waterfallwater
9010015HM07
An aquatic charge attack.