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Squirtle Moves & Learnsetin Pokémon PokeOrange

water35 total moves

Complete moveset and learnset for Squirtle in Pokémon PokeOrange. Learn which moves Squirtle can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
35
Total

Level Up Moves (13)

Moves that Squirtle learns naturally as it levels up.

TackleLevel: 1normal
4010035
A full-body charge attack.
Tail WhipLevel: 4normal
010030
Lowers the foe's DEFENSE.
BubbleLevel: 7water
4010030
An attack that may lower SPEED.
WithdrawLevel: 10water
010040
Raises the user's DEFENSE.
Water GunLevel: 13water
4010025
Squirts water to attack.
BiteLevel: 17dark
6010025
An attack that may cause flinching.
Rapid SpinLevel: 21normal
2010040
A high-speed spinning attack.
ProtectLevel: 25normal
010010
Foils attack that turn. It may fail.
CrunchLevel: 29dark
8010015
An attack that may lower SPCL.DEF.
Rain DanceLevel: 33water
0905
Boosts water-type moves for 5 turns.
Water PulseLevel: 36water
6010020
An attack that may confuse the foe.
Take DownLevel: 40normal
908520
A tackle that also hurts the user.
Hydro PumpLevel: 44water
1108010
A powerful watertype attack.

TM/HM Moves (22)

Moves that Squirtle can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Poweruppunchfighting
4010020TM01
An attack that may up user's ATTACK.
Dragon Pulsedragon
8510010TM02
Attacks foe with a shock wave.
Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Whirlpoolwater
408515TM08
Traps the foe for 2-5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Bubblebeamwater
6510020TM31
An attack that may lower SPEED.
Double Teamnormal
010015TM32
Heightens evasiveness.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Surfwater
110020HM03
A strong watertype attack.
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.
Divewater
9010010HM06
1st turn: Dive 2nd turn: Attack
Waterfallwater
9010015HM07
An aquatic charge attack.