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Slowking Moves & Learnsetin Pokémon PokeOrange

waterpsychic37 total moves

Complete moveset and learnset for Slowking in Pokémon PokeOrange. Learn which moves Slowking can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

9
Level Up
28
TM/HM
0
Move Tutor
0
Egg Moves
37
Total

Level Up Moves (9)

Moves that Slowking learns naturally as it levels up.

CurseLevel: 1ghost
010010
Works differently for ghost-types.
TackleLevel: 1normal
4010035
A full-body charge attack.
GrowlLevel: 6normal
010040
Reduces the foe's ATTACK.
Water GunLevel: 15water
4010025
Squirts water to attack.
ConfusionLevel: 20psychic
5010025
An attack that may confuse the foe.
DisableLevel: 29normal
010020
Disables the foe's most recent move.
Zen HeadbuttLevel: 34psychic
809015
An attack that may cause flinching.
SwaggerLevel: 43normal
08515
Causes confusion and raises ATTACK.
PsychicLevel: 48psychic
9010010
An attack that may lower SPCL.DEF.

TM/HM Moves (28)

Moves that Slowking can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Poweruppunchfighting
4010020TM01
An attack that may up user's ATTACK.
Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Whirlpoolwater
408515TM08
Traps the foe for 2-5 turns.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Dragon Taildragon
609010TM20
Knocks away the foe to end battle.
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Shadow Ballghost
8010015TM30
An attack that may lower SPCL.DEF.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Fire Blastfire
110855TM38
An attack that may inflict a burn.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Flashnormal
010020TM50
Blinds the foe to reduce accuracy.
Surfwater
110020HM03
A strong watertype attack.
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.
Divewater
9010010HM06
1st turn: Dive 2nd turn: Attack