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Shellder Moves & Learnsetin Pokémon PokeOrange

water31 total moves

Complete moveset and learnset for Shellder in Pokémon PokeOrange. Learn which moves Shellder can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
16
TM/HM
0
Move Tutor
0
Egg Moves
31
Total

Level Up Moves (15)

Moves that Shellder learns naturally as it levels up.

TackleLevel: 1normal
4010035
A full-body charge attack.
Water GunLevel: 1water
4010025
Squirts water to attack.
WithdrawLevel: 4water
010040
Raises the user's DEFENSE.
SupersonicLevel: 8normal
05520
Sound waves that cause confusion.
LickLevel: 10ghost
3010030
An attack that may cause paralysis.
Icy WindLevel: 13ice
559515
An icy attack that lowers SPEED.
ProtectLevel: 16normal
010010
Foils attack that turn. It may fail.
BubblebeamLevel: 20water
6510020
An attack that may lower SPEED.
MinimizeLevel: 23normal
010010
Heightens evasiveness.
ClampLevel: 25water
408515
Traps the foe for 2-5 turns.
Aurora BeamLevel: 28ice
6510020
An attack that may lower ATTACK.
Mirror CoatLevel: 32psychic
110020
Counters a SPCL. ATK move double.
Water PulseLevel: 35water
6010020
An attack that may confuse the foe.
Ice BeamLevel: 39ice
9010010
An attack that may freeze the foe.
Hydro PumpLevel: 44water
1108010
A powerful watertype attack.

TM/HM Moves (16)

Moves that Shellder can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Whirlpoolwater
408515TM08
Traps the foe for 2-5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Returnnormal
110020TM27
An attack that is based on loyalty.
Bubblebeamwater
6510020TM31
An attack that may lower SPEED.
Double Teamnormal
010015TM32
Heightens evasiveness.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Tri Attacknormal
8010010TM49
Fires three kinds of beams at once.
Surfwater
110020HM03
A strong watertype attack.
Divewater
9010010HM06
1st turn: Dive 2nd turn: Attack