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Sharpedo Moves & Learnsetin Pokémon PokeOrange

waterdark36 total moves

Complete moveset and learnset for Sharpedo in Pokémon PokeOrange. Learn which moves Sharpedo can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
36
Total

Level Up Moves (14)

Moves that Sharpedo learns naturally as it levels up.

BiteLevel: 1dark
6010025
An attack that may cause flinching.
LeerLevel: 1normal
010030
Lowers the foe's DEFENSE.
RageLevel: 1normal
2010020
Raises ATTACK if the user is hit.
Focus EnergyLevel: 1normal
010030
Raises the critical hit ratio.
RageLevel: 7normal
2010020
Raises ATTACK if the user is hit.
Focus EnergyLevel: 13normal
010030
Raises the critical hit ratio.
Scary FaceLevel: 16normal
010010
Sharply reduces the foe's SPEED.
CrunchLevel: 22dark
8010015
An attack that may lower SPCL.DEF.
ScreechLevel: 28normal
08540
Sharply reduces the foe's DEFENSE.
SlashLevel: 33normal
7010020
Has a high critical hit ratio.
Swords DanceLevel: 38normal
010020
A dance that increases ATTACK.
SwaggerLevel: 43normal
08515
Causes confusion and raises ATTACK.
AgilityLevel: 48psychic
010030
Sharply increases the user's SPEED.
Hydro PumpLevel: 53water
1108010
A powerful watertype attack.

TM/HM Moves (22)

Moves that Sharpedo can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Dark Pulsedark
8010015TM04
An attack that may cause flinching.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Whirlpoolwater
408515TM08
Traps the foe for 2-5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Thiefdark
6010025TM46
An attack that may steal a held item.
Surfwater
110020HM03
A strong watertype attack.
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.
Divewater
9010010HM06
1st turn: Dive 2nd turn: Attack
Waterfallwater
9010015HM07
An aquatic charge attack.