Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Rhydon Moves & Learnsetin Pokémon PokeOrange

groundrock47 total moves

Complete moveset and learnset for Rhydon in Pokémon PokeOrange. Learn which moves Rhydon can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
35
TM/HM
0
Move Tutor
0
Egg Moves
47
Total

Level Up Moves (12)

Moves that Rhydon learns naturally as it levels up.

Horn AttackLevel: 1normal
6510025
An attack using a horn to jab.
Tail WhipLevel: 1normal
010030
Lowers the foe's DEFENSE.
StompLevel: 1normal
6510020
An attack that may cause flinching.
Fury AttackLevel: 1normal
158520
Jabs the target 2-5 times.
StompLevel: 10normal
6510020
An attack that may cause flinching.
Fury AttackLevel: 15normal
158520
Jabs the target 2-5 times.
Scary FaceLevel: 24normal
010010
Sharply reduces the foe's SPEED.
Rock BlastLevel: 29rock
259010
Hurls boulders to hit 2-5 times.
Double EdgeLevel: 38normal
12010015
A tackle that also hurts the user.
Take DownLevel: 46normal
908520
A tackle that also hurts the user.
EarthquakeLevel: 58ground
10010010
Tough but useless vs. flying foes.
Horn DrillLevel: 66normal
1305
A one-hit KO, drill attack.

TM/HM Moves (35)

Moves that Rhydon can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Poweruppunchfighting
4010020TM01
An attack that may up user's ATTACK.
Dragon Pulsedragon
8510010TM02
Attacks foe with a shock wave.
Toxicpoison
09010TM06
A poison move with increasing damage.
Whirlpoolwater
408515TM08
Traps the foe for 2-5 turns.
Fissureground
1305TM10
A ground-type, one-hit KO attack.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Dragon Taildragon
609010TM20
Knocks away the foe to end battle.
Shadow Clawghost
7010015TM21
Has a high critical hit ratio.
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Bubblebeamwater
6510020TM31
An attack that may lower SPEED.
Double Teamnormal
010015TM32
Heightens evasiveness.
Earth Powerground
9010010TM33
An attack that may lower SPCL.DEF.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Sandstormrock
010010TM37
Inflicts damage every turn.
Fire Blastfire
110855TM38
An attack that may inflict a burn.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Thiefdark
6010025TM46
An attack that may steal a held item.
Rock Sliderock
759010TM48
An attack that may cause flinching.
Cutgrass
5010030HM01
Cuts using claws, scythes, etc.
Surfwater
110020HM03
A strong watertype attack.
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.
Rock Climbnormal
1108520HM08
An attack that may confuse the foe.