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Psyduck Moves & Learnsetin Pokémon PokeOrange

water36 total moves

Complete moveset and learnset for Psyduck in Pokémon PokeOrange. Learn which moves Psyduck can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
36
Total

Level Up Moves (12)

Moves that Psyduck learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches with sharp claws.
Tail WhipLevel: 5normal
010030
Lowers the foe's DEFENSE.
DisableLevel: 10normal
010020
Disables the foe's most recent move.
ConfusionLevel: 16psychic
5010025
An attack that may confuse the foe.
ScreechLevel: 20normal
08540
Sharply reduces the foe's DEFENSE.
Fury SwipesLevel: 24normal
188015
Quickly scratches 2-5 times.
AmnesiaLevel: 28psychic
010020
Sharply raises the user's SPCL.DEF.
PsybeamLevel: 33psychic
6510020
An attack that may confuse the foe.
Zen HeadbuttLevel: 37psychic
809015
An attack that may cause flinching.
Tri AttackLevel: 40normal
8010010
Fires three kinds of beams at once.
PsychicLevel: 44psychic
9010010
An attack that may lower SPCL.DEF.
Hydro PumpLevel: 48water
1108010
A powerful watertype attack.

TM/HM Moves (24)

Moves that Psyduck can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Poweruppunchfighting
4010020TM01
An attack that may up user's ATTACK.
Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Whirlpoolwater
408515TM08
Traps the foe for 2-5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Shadow Clawghost
7010015TM21
Has a high critical hit ratio.
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Bubblebeamwater
6510020TM31
An attack that may lower SPEED.
Double Teamnormal
010015TM32
Heightens evasiveness.
Aerial Aceflying
6010020TM40
An attack that never misses.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Flashnormal
010020TM50
Blinds the foe to reduce accuracy.
Surfwater
110020HM03
A strong watertype attack.
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.
Divewater
9010010HM06
1st turn: Dive 2nd turn: Attack
Waterfallwater
9010015HM07
An aquatic charge attack.