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Psyduck Moves & Learnsetin Pokémon PokeOrange
water• 36 total moves
Complete moveset and learnset for Psyduck in Pokémon PokeOrange. Learn which moves Psyduck can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
12
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
36
Total
Level Up Moves (12)
Moves that Psyduck learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ScratchLevel: 1Scratch | normal | 40 | 100 | 35 | ||
| Scratches with sharp claws. | ||||||
| Tail WhipLevel: 5Tail Whip | normal | 0 | 100 | 30 | ||
| Lowers the foe's DEFENSE. | ||||||
| DisableLevel: 10Disable | normal | 0 | 100 | 20 | ||
| Disables the foe's most recent move. | ||||||
| ConfusionLevel: 16Confusion | psychic | 50 | 100 | 25 | ||
| An attack that may confuse the foe. | ||||||
| ScreechLevel: 20Screech | normal | 0 | 85 | 40 | ||
| Sharply reduces the foe's DEFENSE. | ||||||
| Fury SwipesLevel: 24Fury Swipes | normal | 18 | 80 | 15 | ||
| Quickly scratches 2-5 times. | ||||||
| AmnesiaLevel: 28Amnesia | psychic | 0 | 100 | 20 | ||
| Sharply raises the user's SPCL.DEF. | ||||||
| PsybeamLevel: 33Psybeam | psychic | 65 | 100 | 20 | ||
| An attack that may confuse the foe. | ||||||
| Zen HeadbuttLevel: 37Zen Headbutt | psychic | 80 | 90 | 15 | ||
| An attack that may cause flinching. | ||||||
| Tri AttackLevel: 40Tri Attack | normal | 80 | 100 | 10 | ||
| Fires three kinds of beams at once. | ||||||
| PsychicLevel: 44Psychic | psychic | 90 | 100 | 10 | ||
| An attack that may lower SPCL.DEF. | ||||||
| Hydro PumpLevel: 48Hydro Pump | water | 110 | 80 | 10 | ||
| A powerful watertype attack. |
TM/HM Moves (24)
Moves that Psyduck can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PoweruppunchPoweruppunch | fighting | 40 | 100 | 20 | TM01TM01 | |
| An attack that may up user's ATTACK. | ||||||
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| An attack that may confuse the foe. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| HailHail | ice | 0 | 100 | 10 | TM07TM07 | |
| Inflicts damage every turn. | ||||||
| WhirlpoolWhirlpool | water | 40 | 85 | 15 | TM08TM08 | |
| Traps the foe for 2-5 turns. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| An attack that may freeze the foe. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| An attack that may freeze the foe. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 90 | 5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| Shadow ClawShadow Claw | ghost | 70 | 100 | 15 | TM21TM21 | |
| Has a high critical hit ratio. | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| An attack that may lower DEFENSE. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| DigDig | ground | 90 | 100 | 10 | TM28TM28 | |
| 1st turn: Burrow 2nd turn: Attack | ||||||
| BubblebeamBubblebeam | water | 65 | 100 | 20 | TM31TM31 | |
| An attack that may lower SPEED. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| Aerial AceAerial Ace | 60 | 100 | 20 | TM40TM40 | ||
| An attack that never misses. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Double damage with PSN, BRN, or PRZ. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | TM50TM50 | |
| Blinds the foe to reduce accuracy. | ||||||
| SurfSurf | water | 1 | 100 | 20 | HM03HM03 | |
| A strong watertype attack. | ||||||
| StrengthStrength | normal | 90 | 100 | 15 | HM04HM04 | |
| A powerful physical attack. | ||||||
| Rock SmashRock Smash | fighting | 40 | 100 | 15 | HM05HM05 | |
| An attack that may lower DEFENSE. | ||||||
| DiveDive | water | 90 | 100 | 10 | HM06HM06 | |
| 1st turn: Dive 2nd turn: Attack | ||||||
| WaterfallWaterfall | water | 90 | 100 | 15 | HM07HM07 | |
| An aquatic charge attack. |