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Primeape Moves & Learnsetin Pokémon PokeOrange

fighting39 total moves

Complete moveset and learnset for Primeape in Pokémon PokeOrange. Learn which moves Primeape can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (16)

Moves that Primeape learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches with sharp claws.
LeerLevel: 1normal
010030
Lowers the foe's DEFENSE.
Low KickLevel: 1fighting
5010020
An attack that may cause flinching.
Fury SwipesLevel: 5normal
188015
Quickly scratches 2-5 times.
Karate ChopLevel: 9fighting
5010025
Has a high critical hit ratio.
PursuitLevel: 12dark
4010020
Heavily strikes switching PokéMON.
ScreechLevel: 14normal
08540
Sharply reduces the foe's DEFENSE.
SwaggerLevel: 16normal
08515
Causes confusion and raises ATTACK.
Vital ThrowLevel: 20fighting
7010010
A 2nd-strike move that never misses.
Focus EnergyLevel: 23normal
010030
Raises the critical hit ratio.
Scary FaceLevel: 27normal
010010
Sharply reduces the foe's SPEED.
ThrashLevel: 34normal
12010010
Works 2-3 turns and confuses user.
Seismic TossLevel: 38fighting
110020
The user's level equals damage HP.
Cross ChopLevel: 42fighting
100805
Has a high critical hit ratio.
OutrageLevel: 48dragon
12010010
Works 2-3 turns and confuses user.
DynamicpunchLevel: 52fighting
100505
An attack that always confuses.

TM/HM Moves (23)

Moves that Primeape can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Poweruppunchfighting
4010020TM01
An attack that may up user's ATTACK.
Toxicpoison
09010TM06
A poison move with increasing damage.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Aerial Aceflying
6010020TM40
An attack that never misses.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Seed Bombgrass
8010015TM45
Slams a barrage of seeds at the foe.
Thiefdark
6010025TM46
An attack that may steal a held item.
Rock Sliderock
759010TM48
An attack that may cause flinching.
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.
Rock Climbnormal
1108520HM08
An attack that may confuse the foe.