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Porygon-z Moves & Learnsetin Pokémon PokeOrange

normal40 total moves

Complete moveset and learnset for Porygon-z in Pokémon PokeOrange. Learn which moves Porygon-z can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
40
Total

Level Up Moves (16)

Moves that Porygon-z learns naturally as it levels up.

Conversion2Level: 1normal
010030
The user's type is made resistant.
TackleLevel: 1normal
4010035
A full-body charge attack.
ConversionLevel: 1normal
010030
Change user's type to a move's type.
Zap CannonLevel: 5electric
120505
An attack that always paralyzes.
PsybeamLevel: 7psychic
6510020
An attack that may confuse the foe.
AgilityLevel: 12psychic
010030
Sharply increases the user's SPEED.
RecoverLevel: 18normal
010010
Restores HP by 1/2 the max HP.
Nasty PlotLevel: 23dark
010020
Sharply raises the user's SPCL.ATK.
Signal BeamLevel: 29bug
7510015
An attack that may confuse the foe.
AstonishLevel: 34ghost
3010015
An attack that may cause flinching.
SparkLevel: 40electric
6510020
An attack that may cause paralysis.
Lock OnLevel: 45normal
01005
Ensures the next attack will hit.
Tri AttackLevel: 50normal
8010010
Fires three kinds of beams at once.
Mirror CoatLevel: 56psychic
110020
Counters a SPCL. ATK move double.
Zap CannonLevel: 62electric
120505
An attack that always paralyzes.
Hyper BeamLevel: 67normal
150905
1st turn: Attack 2nd turn: Rest

TM/HM Moves (24)

Moves that Porygon-z can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dark Pulsedark
8010015TM04
An attack that may cause flinching.
Toxicpoison
09010TM06
A poison move with increasing damage.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Lock Onnormal
01005TM12
Ensures the next attack will hit.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Solarbeamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Returnnormal
110020TM27
An attack that is based on loyalty.
Shadow Ballghost
8010015TM30
An attack that may lower SPCL.DEF.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Aerial Aceflying
6010020TM40
An attack that never misses.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Zap Cannonelectric
120505TM43
An attack that always paralyzes.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Thiefdark
6010025TM46
An attack that may steal a held item.
Tri Attacknormal
8010010TM49
Fires three kinds of beams at once.
Flashnormal
010020TM50
Blinds the foe to reduce accuracy.