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Poliwrath Moves & Learnsetin Pokémon PokeOrange

waterfighting39 total moves

Complete moveset and learnset for Poliwrath in Pokémon PokeOrange. Learn which moves Poliwrath can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (12)

Moves that Poliwrath learns naturally as it levels up.

Water GunLevel: 1water
4010025
Squirts water to attack.
HypnosisLevel: 1psychic
06020
May cause the foe to fall asleep.
DoubleslapLevel: 1normal
158510
Repeatedly slaps 2-5 times.
SubmissionLevel: 1fighting
808020
An attack that also hurts the user.
Body SlamLevel: 1normal
8510015
An attack that may cause paralysis.
Ice PunchLevel: 1ice
7510015
An icy punch. May cause freezing.
Mach PunchLevel: 1fighting
4010030
A fast punch that lands first.
Vital ThrowLevel: 32fighting
7010010
A 2nd-strike move that never misses.
SubmissionLevel: 35fighting
808020
An attack that also hurts the user.
DynamicpunchLevel: 40fighting
100505
An attack that always confuses.
Cross ChopLevel: 45fighting
100805
Has a high critical hit ratio.
Lock OnLevel: 50normal
01005
Ensures the next attack will hit.

TM/HM Moves (27)

Moves that Poliwrath can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Poweruppunchfighting
4010020TM01
An attack that may up user's ATTACK.
Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Whirlpoolwater
408515TM08
Traps the foe for 2-5 turns.
Fissureground
1305TM10
A ground-type, one-hit KO attack.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Bubblebeamwater
6510020TM31
An attack that may lower SPEED.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Thiefdark
6010025TM46
An attack that may steal a held item.
Rock Sliderock
759010TM48
An attack that may cause flinching.
Surfwater
110020HM03
A strong watertype attack.
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.
Divewater
9010010HM06
1st turn: Dive 2nd turn: Attack
Waterfallwater
9010015HM07
An aquatic charge attack.
Rock Climbnormal
1108520HM08
An attack that may confuse the foe.