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Poliwhirl Moves & Learnsetin Pokémon PokeOrange
water• 37 total moves
Complete moveset and learnset for Poliwhirl in Pokémon PokeOrange. Learn which moves Poliwhirl can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
14
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
37
Total
Level Up Moves (14)
Moves that Poliwhirl learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BubbleLevel: 1Bubble | water | 40 | 100 | 30 | ||
| An attack that may lower SPEED. | ||||||
| HypnosisLevel: 1Hypnosis | psychic | 0 | 60 | 20 | ||
| May cause the foe to fall asleep. | ||||||
| Water GunLevel: 1Water Gun | water | 40 | 100 | 25 | ||
| Squirts water to attack. | ||||||
| HypnosisLevel: 7Hypnosis | psychic | 0 | 60 | 20 | ||
| May cause the foe to fall asleep. | ||||||
| Mud SlapLevel: 12Mud Slap | ground | 20 | 100 | 10 | ||
| Lowers the foe's accuracy. | ||||||
| DoubleslapLevel: 15Doubleslap | normal | 15 | 85 | 10 | ||
| Repeatedly slaps 2-5 times. | ||||||
| BubblebeamLevel: 18Bubblebeam | water | 65 | 100 | 20 | ||
| An attack that may lower SPEED. | ||||||
| Rain DanceLevel: 22Rain Dance | water | 0 | 90 | 5 | ||
| Boosts water-type moves for 5 turns. | ||||||
| Ice PunchLevel: 25Ice Punch | ice | 75 | 100 | 15 | ||
| An icy punch. May cause freezing. | ||||||
| Body SlamLevel: 29Body Slam | normal | 85 | 100 | 15 | ||
| An attack that may cause paralysis. | ||||||
| Mach PunchLevel: 33Mach Punch | fighting | 40 | 100 | 30 | ||
| A fast punch that lands first. | ||||||
| Water PulseLevel: 37Water Pulse | water | 60 | 100 | 20 | ||
| An attack that may confuse the foe. | ||||||
| Belly DrumLevel: 40Belly Drum | normal | 0 | 100 | 10 | ||
| Reduces own HP to maximize ATTACK. | ||||||
| Hydro PumpLevel: 44Hydro Pump | water | 110 | 80 | 10 | ||
| A powerful watertype attack. |
TM/HM Moves (23)
Moves that Poliwhirl can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PoweruppunchPoweruppunch | fighting | 40 | 100 | 20 | TM01TM01 | |
| An attack that may up user's ATTACK. | ||||||
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| An attack that may confuse the foe. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| HailHail | ice | 0 | 100 | 10 | TM07TM07 | |
| Inflicts damage every turn. | ||||||
| WhirlpoolWhirlpool | water | 40 | 85 | 15 | TM08TM08 | |
| Traps the foe for 2-5 turns. | ||||||
| FissureFissure | ground | 1 | 30 | 5 | TM10TM10 | |
| A ground-type, one-hit KO attack. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| An attack that may freeze the foe. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| An attack that may freeze the foe. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 90 | 5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| Tough but useless vs. flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| DigDig | ground | 90 | 100 | 10 | TM28TM28 | |
| 1st turn: Burrow 2nd turn: Attack | ||||||
| BubblebeamBubblebeam | water | 65 | 100 | 20 | TM31TM31 | |
| An attack that may lower SPEED. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Double damage with PSN, BRN, or PRZ. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| ThiefThief | dark | 60 | 100 | 25 | TM46TM46 | |
| An attack that may steal a held item. | ||||||
| SurfSurf | water | 1 | 100 | 20 | HM03HM03 | |
| A strong watertype attack. | ||||||
| StrengthStrength | normal | 90 | 100 | 15 | HM04HM04 | |
| A powerful physical attack. | ||||||
| Rock SmashRock Smash | fighting | 40 | 100 | 15 | HM05HM05 | |
| An attack that may lower DEFENSE. | ||||||
| DiveDive | water | 90 | 100 | 10 | HM06HM06 | |
| 1st turn: Dive 2nd turn: Attack | ||||||
| WaterfallWaterfall | water | 90 | 100 | 15 | HM07HM07 | |
| An aquatic charge attack. |