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Pikachu Moves & Learnsetin Pokémon PokeOrange

electric29 total moves

Complete moveset and learnset for Pikachu in Pokémon PokeOrange. Learn which moves Pikachu can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
14
TM/HM
0
Move Tutor
0
Egg Moves
29
Total

Level Up Moves (15)

Moves that Pikachu learns naturally as it levels up.

ThundershockLevel: 1electric
4010030
An attack that may cause paralysis.
GrowlLevel: 1normal
010040
Reduces the foe's ATTACK.
Tail WhipLevel: 6normal
010030
Lowers the foe's DEFENSE.
Thunder WaveLevel: 8electric
09020
A move that may cause paralysis.
Quick AttackLevel: 11normal
4010030
Lets the user get in the first hit.
SparkLevel: 15electric
6510020
An attack that may cause paralysis.
Double TeamLevel: 18normal
010015
Heightens evasiveness.
SlamLevel: 22normal
807520
Slams the foe with a tail, vine, etc.
Iron TailLevel: 25steel
1007515
An attack that may lower DEFENSE.
ThunderboltLevel: 28electric
9010015
An attack that may cause paralysis.
AgilityLevel: 32psychic
010030
Sharply increases the user's SPEED.
ThunderpunchLevel: 34electric
7510015
An electric punch. It may paralyze.
Light ScreenLevel: 39psychic
010030
Ups SPCL.DEF with a wall of light.
Play RoughLevel: 43fairy
909010
An attack that may lower ATTACK.
ThunderLevel: 46electric
1107010
An attack that may cause paralysis.

TM/HM Moves (14)

Moves that Pikachu can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
09010TM06
A poison move with increasing damage.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Double Teamnormal
010015TM32
Heightens evasiveness.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Flashnormal
010020TM50
Blinds the foe to reduce accuracy.
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.