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Octillery Moves & Learnsetin Pokémon PokeOrange

water34 total moves

Complete moveset and learnset for Octillery in Pokémon PokeOrange. Learn which moves Octillery can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

9
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
34
Total

Level Up Moves (9)

Moves that Octillery learns naturally as it levels up.

Water GunLevel: 1water
4010025
Squirts water to attack.
WrapLevel: 11normal
159020
Squeezes the foe for 2-5 turns.
PsybeamLevel: 22psychic
6510020
An attack that may confuse the foe.
Aurora BeamLevel: 22ice
6510020
An attack that may lower ATTACK.
BubblebeamLevel: 22water
6510020
An attack that may lower SPEED.
OctazookaLevel: 25water
658510
An attack that may reduce accuracy.
Focus EnergyLevel: 38normal
010030
Raises the critical hit ratio.
Ice BeamLevel: 54ice
9010010
An attack that may freeze the foe.
Hyper BeamLevel: 70normal
150905
1st turn: Attack 2nd turn: Rest

TM/HM Moves (25)

Moves that Octillery can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Whirlpoolwater
408515TM08
Traps the foe for 2-5 turns.
Bullet Seedgrass
2510030TM09
Shoots seeds that strike 2-5 times.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Returnnormal
110020TM27
An attack that is based on loyalty.
Bubblebeamwater
6510020TM31
An attack that may lower SPEED.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Sludge Bombpoison
9010010TM36
An attack that may poison the foe.
Fire Blastfire
110855TM38
An attack that may inflict a burn.
Flash Cannonsteel
8010010TM41
An attack that may lower SPCL.DEF.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Seed Bombgrass
8010015TM45
Slams a barrage of seeds at the foe.
Thiefdark
6010025TM46
An attack that may steal a held item.
Surfwater
110020HM03
A strong watertype attack.
Divewater
9010010HM06
1st turn: Dive 2nd turn: Attack
Waterfallwater
9010015HM07
An aquatic charge attack.