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Ninetales Moves & Learnsetin Pokémon PokeOrange
icefairy• 27 total moves
Complete moveset and learnset for Ninetales in Pokémon PokeOrange. Learn which moves Ninetales can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
12
Level Up
15
TM/HM
0
Move Tutor
0
Egg Moves
27
Total
Level Up Moves (12)
Moves that Ninetales learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Icy WindLevel: 1Icy Wind | ice | 55 | 95 | 15 | ||
| An icy attack that lowers SPEED. | ||||||
| Quick AttackLevel: 1Quick Attack | normal | 40 | 100 | 30 | ||
| Lets the user get in the first hit. | ||||||
| Confuse RayLevel: 1Confuse Ray | ghost | 0 | 100 | 10 | ||
| A move that causes confusion. | ||||||
| SafeguardLevel: 1Safeguard | normal | 0 | 100 | 25 | ||
| Prevents all status problems. | ||||||
| MistLevel: 24Mist | ice | 0 | 100 | 30 | ||
| Prevents stat reduction. | ||||||
| Faint AttackLevel: 28Faint Attack | dark | 60 | 100 | 20 | ||
| An attack that never misses. | ||||||
| Aurora BeamLevel: 32Aurora Beam | ice | 65 | 100 | 20 | ||
| An attack that may lower ATTACK. | ||||||
| PsybeamLevel: 35Psybeam | psychic | 65 | 100 | 20 | ||
| An attack that may confuse the foe. | ||||||
| Ice BeamLevel: 39Ice Beam | ice | 90 | 100 | 10 | ||
| An attack that may freeze the foe. | ||||||
| SafeguardLevel: 42Safeguard | normal | 0 | 100 | 25 | ||
| Prevents all status problems. | ||||||
| BlizzardLevel: 46Blizzard | ice | 110 | 70 | 5 | ||
| An attack that may freeze the foe. | ||||||
| MoonblastLevel: 50Moonblast | fairy | 95 | 100 | 15 | ||
| An attack that may lower SPCL.ATK. |
TM/HM Moves (15)
Moves that Ninetales can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Dark PulseDark Pulse | dark | 80 | 100 | 15 | TM04TM04 | |
| An attack that may cause flinching. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| Sunny DaySunny Day | fire | 0 | 90 | 5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| SolarbeamSolarbeam | grass | 120 | 100 | 10 | TM22TM22 | |
| 1st turn: Prepare 2nd turn: Attack | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| An attack that may lower DEFENSE. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| DigDig | ground | 90 | 100 | 10 | TM28TM28 | |
| 1st turn: Burrow 2nd turn: Attack | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM34TM34 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| FlamethrowerFlamethrower | fire | 90 | 100 | 15 | TM35TM35 | |
| An attack that may inflict a burn. | ||||||
| Fire BlastFire Blast | fire | 110 | 85 | 5 | TM38TM38 | |
| An attack that may inflict a burn. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Double damage with PSN, BRN, or PRZ. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. |