Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Muk Moves & Learnsetin Pokémon PokeOrange

poison35 total moves

Complete moveset and learnset for Muk in Pokémon PokeOrange. Learn which moves Muk can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
18
TM/HM
0
Move Tutor
0
Egg Moves
35
Total

Level Up Moves (17)

Moves that Muk learns naturally as it levels up.

Poison GasLevel: 1poison
09040
An attack that may poison the foe.
TackleLevel: 1normal
4010035
A full-body charge attack.
HardenLevel: 1normal
010030
Raises the user's DEFENSE.
HardenLevel: 4normal
010030
Raises the user's DEFENSE.
DisableLevel: 7normal
010020
Disables the foe's most recent move.
BiteLevel: 10dark
6010025
An attack that may cause flinching.
AcidLevel: 13poison
4010030
An attack that may lower DEFENSE.
Faint AttackLevel: 16dark
6010020
An attack that never misses.
SludgeLevel: 20poison
6510020
An attack that may poison the foe.
MinimizeLevel: 24normal
010010
Heightens evasiveness.
Body SlamLevel: 27normal
8510015
An attack that may cause paralysis.
ScreechLevel: 30normal
08540
Sharply reduces the foe's DEFENSE.
CrunchLevel: 34dark
8010015
An attack that may lower SPCL.DEF.
Acid ArmorLevel: 37poison
010020
Sharply raises the user's DEFENSE.
Poison JabLevel: 43poison
8010020
An attack that may poison the foe.
Dark PulseLevel: 47dark
8010015
An attack that may cause flinching.
Sludge BombLevel: 51poison
9010010
An attack that may poison the foe.

TM/HM Moves (18)

Moves that Muk can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dark Pulsedark
8010015TM04
An attack that may cause flinching.
Venoshockpoison
6510010TM05
Damage doubles if foe is poisoned.
Toxicpoison
09010TM06
A poison move with increasing damage.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Returnnormal
110020TM27
An attack that is based on loyalty.
Shadow Ballghost
8010015TM30
An attack that may lower SPCL.DEF.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Sludge Bombpoison
9010010TM36
An attack that may poison the foe.
Fire Blastfire
110855TM38
An attack that may inflict a burn.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Thiefdark
6010025TM46
An attack that may steal a held item.
Rock Sliderock
759010TM48
An attack that may cause flinching.