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Mantyke Moves & Learnsetin Pokémon PokeOrange

waterflying32 total moves

Complete moveset and learnset for Mantyke in Pokémon PokeOrange. Learn which moves Mantyke can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
19
TM/HM
0
Move Tutor
0
Egg Moves
32
Total

Level Up Moves (13)

Moves that Mantyke learns naturally as it levels up.

SplashLevel: 1normal
010040
Has no effect whatsoever.
BubbleLevel: 1water
4010030
An attack that may lower SPEED.
SupersonicLevel: 3normal
05520
Sound waves that cause confusion.
BubblebeamLevel: 7water
6510020
An attack that may lower SPEED.
Confuse RayLevel: 11ghost
010010
A move that causes confusion.
Wing AttackLevel: 14flying
6010035
Strikes the target with wings.
HeadbuttLevel: 16normal
7010015
An attack that may cause flinching.
Water GunLevel: 19water
4010025
Squirts water to attack.
Defense CurlLevel: 23normal
010040
Raises the user's DEFENSE.
Take DownLevel: 27normal
908520
A tackle that also hurts the user.
AgilityLevel: 32psychic
010030
Sharply increases the user's SPEED.
RolloutLevel: 37rock
309020
Attacks 5 turns with rising power.
Hydro PumpLevel: 49water
1108010
A powerful watertype attack.

TM/HM Moves (19)

Moves that Mantyke can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Whirlpoolwater
408515TM08
Traps the foe for 2-5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Bubblebeamwater
6510020TM31
An attack that may lower SPEED.
Double Teamnormal
010015TM32
Heightens evasiveness.
Aerial Aceflying
6010020TM40
An attack that never misses.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Rock Sliderock
759010TM48
An attack that may cause flinching.
Surfwater
110020HM03
A strong watertype attack.
Divewater
9010010HM06
1st turn: Dive 2nd turn: Attack
Waterfallwater
9010015HM07
An aquatic charge attack.