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Latios Moves & Learnsetin Pokémon PokeOrange
dragonpsychic• 45 total moves
Complete moveset and learnset for Latios in Pokémon PokeOrange. Learn which moves Latios can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
15
Level Up
30
TM/HM
0
Move Tutor
0
Egg Moves
45
Total
Level Up Moves (15)
Moves that Latios learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PsybeamLevel: 1Psybeam | psychic | 65 | 100 | 20 | ||
| An attack that may confuse the foe. | ||||||
| SafeguardLevel: 1Safeguard | normal | 0 | 100 | 25 | ||
| Prevents all status problems. | ||||||
| Nasty PlotLevel: 1Nasty Plot | dark | 0 | 100 | 20 | ||
| Sharply raises the user's SPCL.ATK. | ||||||
| ProtectLevel: 4Protect | normal | 0 | 100 | 10 | ||
| Foils attack that turn. It may fail. | ||||||
| AgilityLevel: 7Agility | psychic | 0 | 100 | 30 | ||
| Sharply increases the user's SPEED. | ||||||
| ConfusionLevel: 10Confusion | psychic | 50 | 100 | 25 | ||
| An attack that may confuse the foe. | ||||||
| Heal BellLevel: 16Heal Bell | normal | 0 | 100 | 5 | ||
| Eliminates all status problems. | ||||||
| DragonbreathLevel: 20Dragonbreath | dragon | 60 | 100 | 20 | ||
| A strong breath attack. | ||||||
| Luster PurgeLevel: 24Luster Purge | psychic | 70 | 100 | 5 | ||
| An attack that may lower SPCL.DEF. | ||||||
| RecoverLevel: 32Recover | normal | 0 | 100 | 10 | ||
| Restores HP by 1/2 the max HP. | ||||||
| HeadbuttLevel: 38Headbutt | normal | 70 | 100 | 15 | ||
| An attack that may cause flinching. | ||||||
| Dragon RageLevel: 46Dragon Rage | dragon | 40 | 100 | 10 | ||
| Always inflicts 40HP damage. | ||||||
| PsychicLevel: 51Psychic | psychic | 90 | 100 | 10 | ||
| An attack that may lower SPCL.DEF. | ||||||
| Dragon PulseLevel: 56Dragon Pulse | dragon | 85 | 100 | 10 | ||
| Attacks foe with a shock wave. | ||||||
| Nasty PlotLevel: 61Nasty Plot | dark | 0 | 100 | 20 | ||
| Sharply raises the user's SPCL.ATK. |
TM/HM Moves (30)
Moves that Latios can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Dragon PulseDragon Pulse | dragon | 85 | 100 | 10 | TM02TM02 | |
| Attacks foe with a shock wave. | ||||||
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| An attack that may confuse the foe. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| WhirlpoolWhirlpool | water | 40 | 85 | 15 | TM08TM08 | |
| Traps the foe for 2-5 turns. | ||||||
| Sunny DaySunny Day | fire | 0 | 90 | 5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| An attack that may freeze the foe. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| DragonbreathDragonbreath | dragon | 60 | 100 | 20 | TM16TM16 | |
| A strong breath attack. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 90 | 5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| Shadow ClawShadow Claw | ghost | 70 | 100 | 15 | TM21TM21 | |
| Has a high critical hit ratio. | ||||||
| SolarbeamSolarbeam | grass | 120 | 100 | 10 | TM22TM22 | |
| 1st turn: Prepare 2nd turn: Attack | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| Tough but useless vs. flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| An attack that may lower SPCL.DEF. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM34TM34 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| SandstormSandstorm | rock | 0 | 100 | 10 | TM37TM37 | |
| Inflicts damage every turn. | ||||||
| Aerial AceAerial Ace | 60 | 100 | 20 | TM40TM40 | ||
| An attack that never misses. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Double damage with PSN, BRN, or PRZ. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| Steel WingSteel Wing | steel | 70 | 90 | 25 | TM47TM47 | |
| Stiff wings strike the foe. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | TM50TM50 | |
| Blinds the foe to reduce accuracy. | ||||||
| CutCut | grass | 50 | 100 | 30 | HM01HM01 | |
| Cuts using claws, scythes, etc. | ||||||
| FlyFly | 90 | 100 | 15 | HM02HM02 | ||
| 1st turn: Fly 2nd turn: Attack | ||||||
| SurfSurf | water | 1 | 100 | 20 | HM03HM03 | |
| A strong watertype attack. | ||||||
| DiveDive | water | 90 | 100 | 10 | HM06HM06 | |
| 1st turn: Dive 2nd turn: Attack | ||||||
| WaterfallWaterfall | water | 90 | 100 | 15 | HM07HM07 | |
| An aquatic charge attack. |