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Latios Moves & Learnsetin Pokémon PokeOrange

dragonpsychic45 total moves

Complete moveset and learnset for Latios in Pokémon PokeOrange. Learn which moves Latios can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
30
TM/HM
0
Move Tutor
0
Egg Moves
45
Total

Level Up Moves (15)

Moves that Latios learns naturally as it levels up.

PsybeamLevel: 1psychic
6510020
An attack that may confuse the foe.
SafeguardLevel: 1normal
010025
Prevents all status problems.
Nasty PlotLevel: 1dark
010020
Sharply raises the user's SPCL.ATK.
ProtectLevel: 4normal
010010
Foils attack that turn. It may fail.
AgilityLevel: 7psychic
010030
Sharply increases the user's SPEED.
ConfusionLevel: 10psychic
5010025
An attack that may confuse the foe.
Heal BellLevel: 16normal
01005
Eliminates all status problems.
DragonbreathLevel: 20dragon
6010020
A strong breath attack.
Luster PurgeLevel: 24psychic
701005
An attack that may lower SPCL.DEF.
RecoverLevel: 32normal
010010
Restores HP by 1/2 the max HP.
HeadbuttLevel: 38normal
7010015
An attack that may cause flinching.
Dragon RageLevel: 46dragon
4010010
Always inflicts 40HP damage.
PsychicLevel: 51psychic
9010010
An attack that may lower SPCL.DEF.
Dragon PulseLevel: 56dragon
8510010
Attacks foe with a shock wave.
Nasty PlotLevel: 61dark
010020
Sharply raises the user's SPCL.ATK.

TM/HM Moves (30)

Moves that Latios can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dragon Pulsedragon
8510010TM02
Attacks foe with a shock wave.
Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Whirlpoolwater
408515TM08
Traps the foe for 2-5 turns.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Dragonbreathdragon
6010020TM16
A strong breath attack.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Shadow Clawghost
7010015TM21
Has a high critical hit ratio.
Solarbeamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Shadow Ballghost
8010015TM30
An attack that may lower SPCL.DEF.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Sandstormrock
010010TM37
Inflicts damage every turn.
Aerial Aceflying
6010020TM40
An attack that never misses.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Steel Wingsteel
709025TM47
Stiff wings strike the foe.
Flashnormal
010020TM50
Blinds the foe to reduce accuracy.
Cutgrass
5010030HM01
Cuts using claws, scythes, etc.
Flyflying
9010015HM02
1st turn: Fly 2nd turn: Attack
Surfwater
110020HM03
A strong watertype attack.
Divewater
9010010HM06
1st turn: Dive 2nd turn: Attack
Waterfallwater
9010015HM07
An aquatic charge attack.