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Lapras Moves & Learnsetin Pokémon PokeOrange

waterice38 total moves

Complete moveset and learnset for Lapras in Pokémon PokeOrange. Learn which moves Lapras can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
38
Total

Level Up Moves (11)

Moves that Lapras learns naturally as it levels up.

Water GunLevel: 1water
4010025
Squirts water to attack.
GrowlLevel: 1normal
010040
Reduces the foe's ATTACK.
SingLevel: 1normal
05515
May cause the foe to fall asleep.
SurfLevel: 8water
110020
A strong watertype attack.
Body SlamLevel: 15normal
8510015
An attack that may cause paralysis.
Confuse RayLevel: 22ghost
010010
A move that causes confusion.
Perish SongLevel: 29normal
01005
Both user and foe faint in 3 turns.
Ice BeamLevel: 36ice
9010010
An attack that may freeze the foe.
Rain DanceLevel: 43water
0905
Boosts water-type moves for 5 turns.
SafeguardLevel: 50normal
010025
Prevents all status problems.
Hydro PumpLevel: 57water
1108010
A powerful watertype attack.

TM/HM Moves (27)

Moves that Lapras can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dragon Pulsedragon
8510010TM02
Attacks foe with a shock wave.
Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Whirlpoolwater
408515TM08
Traps the foe for 2-5 turns.
Fissureground
1305TM10
A ground-type, one-hit KO attack.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Dragonbreathdragon
6010020TM16
A strong breath attack.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Solarbeamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Returnnormal
110020TM27
An attack that is based on loyalty.
Bubblebeamwater
6510020TM31
An attack that may lower SPEED.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Surfwater
110020HM03
A strong watertype attack.
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.
Divewater
9010010HM06
1st turn: Dive 2nd turn: Attack
Waterfallwater
9010015HM07
An aquatic charge attack.