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Kangaskhan Moves & Learnsetin Pokémon PokeOrange

normal47 total moves

Complete moveset and learnset for Kangaskhan in Pokémon PokeOrange. Learn which moves Kangaskhan can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
37
TM/HM
0
Move Tutor
0
Egg Moves
47
Total

Level Up Moves (10)

Moves that Kangaskhan learns naturally as it levels up.

Comet PunchLevel: 1normal
188515
Repeatedly punches 2-5 times.
LeerLevel: 1normal
010030
Lowers the foe's DEFENSE.
BiteLevel: 7dark
6010025
An attack that may cause flinching.
Tail WhipLevel: 13normal
010030
Lowers the foe's DEFENSE.
AstonishLevel: 19ghost
3010015
An attack that may cause flinching.
Mach PunchLevel: 25fighting
4010030
A fast punch that lands first.
RageLevel: 31normal
2010020
Raises ATTACK if the user is hit.
EndureLevel: 37normal
010010
Always leaves at least 1HP.
Dizzy PunchLevel: 43normal
7010010
An attack that may confuse the foe.
ReversalLevel: 49fighting
110015
Stronger if the user's HP is low.

TM/HM Moves (37)

Moves that Kangaskhan can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Poweruppunchfighting
4010020TM01
An attack that may up user's ATTACK.
Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Whirlpoolwater
408515TM08
Traps the foe for 2-5 turns.
Fissureground
1305TM10
A ground-type, one-hit KO attack.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Shadow Clawghost
7010015TM21
Has a high critical hit ratio.
Solarbeamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Shadow Ballghost
8010015TM30
An attack that may lower SPCL.DEF.
Bubblebeamwater
6510020TM31
An attack that may lower SPEED.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Sandstormrock
010010TM37
Inflicts damage every turn.
Fire Blastfire
110855TM38
An attack that may inflict a burn.
Aerial Aceflying
6010020TM40
An attack that never misses.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Thiefdark
6010025TM46
An attack that may steal a held item.
Rock Sliderock
759010TM48
An attack that may cause flinching.
Cutgrass
5010030HM01
Cuts using claws, scythes, etc.
Surfwater
110020HM03
A strong watertype attack.
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.
Rock Climbnormal
1108520HM08
An attack that may confuse the foe.