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Jigglypuff Moves & Learnsetin Pokémon PokeOrange

normalfairy35 total moves

Complete moveset and learnset for Jigglypuff in Pokémon PokeOrange. Learn which moves Jigglypuff can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
35
Total

Level Up Moves (11)

Moves that Jigglypuff learns naturally as it levels up.

SingLevel: 1normal
05515
May cause the foe to fall asleep.
Defense CurlLevel: 4normal
010040
Raises the user's DEFENSE.
TackleLevel: 9normal
4010035
A full-body charge attack.
DisableLevel: 14normal
010020
Disables the foe's most recent move.
RolloutLevel: 19rock
309020
Attacks 5 turns with rising power.
DoubleslapLevel: 24normal
158510
Repeatedly slaps 2-5 times.
RestLevel: 26psychic
010010
Sleep for 2 turns to fully recover.
Body SlamLevel: 30normal
8510015
An attack that may cause paralysis.
Play RoughLevel: 34fairy
909010
An attack that may lower ATTACK.
Perish SongLevel: 38normal
01005
Both user and foe faint in 3 turns.
Double EdgeLevel: 42normal
12010015
A tackle that also hurts the user.

TM/HM Moves (24)

Moves that Jigglypuff can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Poweruppunchfighting
4010020TM01
An attack that may up user's ATTACK.
Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Solarbeamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Shadow Ballghost
8010015TM30
An attack that may lower SPCL.DEF.
Bubblebeamwater
6510020TM31
An attack that may lower SPEED.
Double Teamnormal
010015TM32
Heightens evasiveness.
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Fire Blastfire
110855TM38
An attack that may inflict a burn.
Dazzlingleamfairy
8010010TM39
Dazzles with a powerful flash.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Tri Attacknormal
8010010TM49
Fires three kinds of beams at once.
Flashnormal
010020TM50
Blinds the foe to reduce accuracy.
Strengthnormal
9010015HM04
A powerful physical attack.