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Gloom Moves & Learnsetin Pokémon PokeOrange

grasspoison30 total moves

Complete moveset and learnset for Gloom in Pokémon PokeOrange. Learn which moves Gloom can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
16
TM/HM
0
Move Tutor
0
Egg Moves
30
Total

Level Up Moves (14)

Moves that Gloom learns naturally as it levels up.

AbsorbLevel: 1grass
2010025
Steals 1/2 of the damage inflicted.
Sweet ScentLevel: 1normal
010020
Reduces the foe's evasiveness.
PoisonpowderLevel: 1poison
07535
A move that may poison the foe.
Sweet ScentLevel: 7normal
010020
Reduces the foe's evasiveness.
PoisonpowderLevel: 14poison
07535
A move that may poison the foe.
Stun SporeLevel: 15grass
07530
A move that may paralyze the foe.
Sleep PowderLevel: 16grass
07515
May cause the foe to fall asleep.
AcidLevel: 24poison
4010030
An attack that may lower DEFENSE.
MoonlightLevel: 28fairy
01005
Restores HP (varies by time).
SludgeLevel: 33poison
6510020
An attack that may poison the foe.
Sweet ScentLevel: 36normal
010020
Reduces the foe's evasiveness.
Petal DanceLevel: 39grass
12010010
Works 2-3 turns and confuses user.
MoonblastLevel: 44fairy
9510015
An attack that may lower SPCL.ATK.
SolarbeamLevel: 47grass
12010010
1st turn: Prepare 2nd turn: Attack

TM/HM Moves (16)

Moves that Gloom can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Venoshockpoison
6510010TM05
Damage doubles if foe is poisoned.
Toxicpoison
09010TM06
A poison move with increasing damage.
Bullet Seedgrass
2510030TM09
Shoots seeds that strike 2-5 times.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Giga Draingrass
7510010TM19
Steals 1/2 of the damage inflicted.
Solarbeamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Returnnormal
110020TM27
An attack that is based on loyalty.
Double Teamnormal
010015TM32
Heightens evasiveness.
Sludge Bombpoison
9010010TM36
An attack that may poison the foe.
Dazzlingleamfairy
8010010TM39
Dazzles with a powerful flash.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Seed Bombgrass
8010015TM45
Slams a barrage of seeds at the foe.
Flashnormal
010020TM50
Blinds the foe to reduce accuracy.
Cutgrass
5010030HM01
Cuts using claws, scythes, etc.