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Geodude Moves & Learnsetin Pokémon PokeOrange

rockelectric30 total moves

Complete moveset and learnset for Geodude in Pokémon PokeOrange. Learn which moves Geodude can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
16
TM/HM
0
Move Tutor
0
Egg Moves
30
Total

Level Up Moves (14)

Moves that Geodude learns naturally as it levels up.

TackleLevel: 1normal
4010035
A full-body charge attack.
Defense CurlLevel: 1normal
010040
Raises the user's DEFENSE.
ThundershockLevel: 4electric
4010030
An attack that may cause paralysis.
RolloutLevel: 10rock
309020
Attacks 5 turns with rising power.
SparkLevel: 12electric
6510020
An attack that may cause paralysis.
Rock ThrowLevel: 16rock
509015
Drops rocks on the enemy.
SlamLevel: 18normal
807520
Slams the foe with a tail, vine, etc.
ThunderpunchLevel: 22electric
7510015
An electric punch. It may paralyze.
SelfdestructLevel: 24normal
2001005
Powerful but makes the user faint.
MagnitudeLevel: 30ground
110030
A ground attack with random power.
Thunder WaveLevel: 34electric
09020
A move that may cause paralysis.
ExplosionLevel: 36normal
2501005
Very powerful but makes user faint.
Double EdgeLevel: 40normal
12010015
A tackle that also hurts the user.
Rock SlideLevel: 42rock
759010
An attack that may cause flinching.

TM/HM Moves (16)

Moves that Geodude can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
09010TM06
A poison move with increasing damage.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Double Teamnormal
010015TM32
Heightens evasiveness.
Earth Powerground
9010010TM33
An attack that may lower SPCL.DEF.
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Sandstormrock
010010TM37
Inflicts damage every turn.
Fire Blastfire
110855TM38
An attack that may inflict a burn.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Rock Sliderock
759010TM48
An attack that may cause flinching.
Rock Climbnormal
1108520HM08
An attack that may confuse the foe.