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Clefable Moves & Learnsetin Pokémon PokeOrange

fairy42 total moves

Complete moveset and learnset for Clefable in Pokémon PokeOrange. Learn which moves Clefable can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
28
TM/HM
0
Move Tutor
0
Egg Moves
42
Total

Level Up Moves (14)

Moves that Clefable learns naturally as it levels up.

SingLevel: 1normal
05515
May cause the foe to fall asleep.
DoubleslapLevel: 1normal
158510
Repeatedly slaps 2-5 times.
MinimizeLevel: 1normal
010010
Heightens evasiveness.
MetronomeLevel: 1normal
010010
Randomly uses any PokéMON move.
DoubleslapLevel: 17normal
158510
Repeatedly slaps 2-5 times.
Baton PassLevel: 21normal
010040
Switches while keeping effects.
MinimizeLevel: 25normal
010010
Heightens evasiveness.
Defense CurlLevel: 27normal
010040
Raises the user's DEFENSE.
Body SlamLevel: 30normal
8510015
An attack that may cause paralysis.
MetronomeLevel: 33normal
010010
Randomly uses any PokéMON move.
Heal BellLevel: 37normal
01005
Eliminates all status problems.
MoonlightLevel: 41fairy
01005
Restores HP (varies by time).
Light ScreenLevel: 45psychic
010030
Ups SPCL.DEF with a wall of light.
MoonblastLevel: 49fairy
9510015
An attack that may lower SPCL.ATK.

TM/HM Moves (28)

Moves that Clefable can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Poweruppunchfighting
4010020TM01
An attack that may up user's ATTACK.
Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Solarbeamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Shadow Ballghost
8010015TM30
An attack that may lower SPCL.DEF.
Bubblebeamwater
6510020TM31
An attack that may lower SPEED.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Fire Blastfire
110855TM38
An attack that may inflict a burn.
Dazzlingleamfairy
8010010TM39
Dazzles with a powerful flash.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Tri Attacknormal
8010010TM49
Fires three kinds of beams at once.
Flashnormal
010020TM50
Blinds the foe to reduce accuracy.
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.