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Charizard Moves & Learnsetin Pokémon PokeOrange

fireflying44 total moves

Complete moveset and learnset for Charizard in Pokémon PokeOrange. Learn which moves Charizard can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
28
TM/HM
0
Move Tutor
0
Egg Moves
44
Total

Level Up Moves (16)

Moves that Charizard learns naturally as it levels up.

Wing AttackLevel: 1flying
6010035
Strikes the target with wings.
Shadow ClawLevel: 1ghost
7010015
Has a high critical hit ratio.
ScratchLevel: 1normal
4010035
Scratches with sharp claws.
GrowlLevel: 1normal
010040
Reduces the foe's ATTACK.
EmberLevel: 1fire
4010025
An attack that may inflict a burn.
SmokescreenLevel: 1normal
010020
Lowers the foe's accuracy.
EmberLevel: 7fire
4010025
An attack that may inflict a burn.
SmokescreenLevel: 13normal
010020
Lowers the foe's accuracy.
RageLevel: 17normal
2010020
Raises ATTACK if the user is hit.
Flame WheelLevel: 23fire
6010025
An attack that may inflict a burn.
Scary FaceLevel: 27normal
010010
Sharply reduces the foe's SPEED.
FlamethrowerLevel: 34fire
9010015
An attack that may inflict a burn.
Dragon RageLevel: 40dragon
4010010
Always inflicts 40HP damage.
SlashLevel: 44normal
7010020
Has a high critical hit ratio.
Fire SpinLevel: 48fire
408515
Traps foe in fire for 2-5 turns.
Fire BlastLevel: 54fire
110855
An attack that may inflict a burn.

TM/HM Moves (28)

Moves that Charizard can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Poweruppunchfighting
4010020TM01
An attack that may up user's ATTACK.
Dragon Pulsedragon
8510010TM02
Attacks foe with a shock wave.
Toxicpoison
09010TM06
A poison move with increasing damage.
Fissureground
1305TM10
A ground-type, one-hit KO attack.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Dragonbreathdragon
6010020TM16
A strong breath attack.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Dragon Taildragon
609010TM20
Knocks away the foe to end battle.
Shadow Clawghost
7010015TM21
Has a high critical hit ratio.
Solarbeamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Fire Blastfire
110855TM38
An attack that may inflict a burn.
Aerial Aceflying
6010020TM40
An attack that never misses.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Steel Wingsteel
709025TM47
Stiff wings strike the foe.
Rock Sliderock
759010TM48
An attack that may cause flinching.
Cutgrass
5010030HM01
Cuts using claws, scythes, etc.
Flyflying
9010015HM02
1st turn: Fly 2nd turn: Attack
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.