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Charizard Moves & Learnsetin Pokémon PokeOrange
fire• 44 total moves
Complete moveset and learnset for Charizard in Pokémon PokeOrange. Learn which moves Charizard can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
16
Level Up
28
TM/HM
0
Move Tutor
0
Egg Moves
44
Total
Level Up Moves (16)
Moves that Charizard learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Wing AttackLevel: 1Wing Attack | 60 | 100 | 35 | |||
| Strikes the target with wings. | ||||||
| Shadow ClawLevel: 1Shadow Claw | ghost | 70 | 100 | 15 | ||
| Has a high critical hit ratio. | ||||||
| ScratchLevel: 1Scratch | normal | 40 | 100 | 35 | ||
| Scratches with sharp claws. | ||||||
| GrowlLevel: 1Growl | normal | 0 | 100 | 40 | ||
| Reduces the foe's ATTACK. | ||||||
| EmberLevel: 1Ember | fire | 40 | 100 | 25 | ||
| An attack that may inflict a burn. | ||||||
| SmokescreenLevel: 1Smokescreen | normal | 0 | 100 | 20 | ||
| Lowers the foe's accuracy. | ||||||
| EmberLevel: 7Ember | fire | 40 | 100 | 25 | ||
| An attack that may inflict a burn. | ||||||
| SmokescreenLevel: 13Smokescreen | normal | 0 | 100 | 20 | ||
| Lowers the foe's accuracy. | ||||||
| RageLevel: 17Rage | normal | 20 | 100 | 20 | ||
| Raises ATTACK if the user is hit. | ||||||
| Flame WheelLevel: 23Flame Wheel | fire | 60 | 100 | 25 | ||
| An attack that may inflict a burn. | ||||||
| Scary FaceLevel: 27Scary Face | normal | 0 | 100 | 10 | ||
| Sharply reduces the foe's SPEED. | ||||||
| FlamethrowerLevel: 34Flamethrower | fire | 90 | 100 | 15 | ||
| An attack that may inflict a burn. | ||||||
| Dragon RageLevel: 40Dragon Rage | dragon | 40 | 100 | 10 | ||
| Always inflicts 40HP damage. | ||||||
| SlashLevel: 44Slash | normal | 70 | 100 | 20 | ||
| Has a high critical hit ratio. | ||||||
| Fire SpinLevel: 48Fire Spin | fire | 40 | 85 | 15 | ||
| Traps foe in fire for 2-5 turns. | ||||||
| Fire BlastLevel: 54Fire Blast | fire | 110 | 85 | 5 | ||
| An attack that may inflict a burn. |
TM/HM Moves (28)
Moves that Charizard can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PoweruppunchPoweruppunch | fighting | 40 | 100 | 20 | TM01TM01 | |
| An attack that may up user's ATTACK. | ||||||
| Dragon PulseDragon Pulse | dragon | 85 | 100 | 10 | TM02TM02 | |
| Attacks foe with a shock wave. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| FissureFissure | ground | 1 | 30 | 5 | TM10TM10 | |
| A ground-type, one-hit KO attack. | ||||||
| Sunny DaySunny Day | fire | 0 | 90 | 5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| DragonbreathDragonbreath | dragon | 60 | 100 | 20 | TM16TM16 | |
| A strong breath attack. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Dragon TailDragon Tail | dragon | 60 | 90 | 10 | TM20TM20 | |
| Knocks away the foe to end battle. | ||||||
| Shadow ClawShadow Claw | ghost | 70 | 100 | 15 | TM21TM21 | |
| Has a high critical hit ratio. | ||||||
| SolarbeamSolarbeam | grass | 120 | 100 | 10 | TM22TM22 | |
| 1st turn: Prepare 2nd turn: Attack | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| An attack that may lower DEFENSE. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| Tough but useless vs. flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| DigDig | ground | 90 | 100 | 10 | TM28TM28 | |
| 1st turn: Burrow 2nd turn: Attack | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM34TM34 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| FlamethrowerFlamethrower | fire | 90 | 100 | 15 | TM35TM35 | |
| An attack that may inflict a burn. | ||||||
| Fire BlastFire Blast | fire | 110 | 85 | 5 | TM38TM38 | |
| An attack that may inflict a burn. | ||||||
| Aerial AceAerial Ace | 60 | 100 | 20 | TM40TM40 | ||
| An attack that never misses. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Double damage with PSN, BRN, or PRZ. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| Steel WingSteel Wing | steel | 70 | 90 | 25 | TM47TM47 | |
| Stiff wings strike the foe. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM48TM48 | |
| An attack that may cause flinching. | ||||||
| CutCut | grass | 50 | 100 | 30 | HM01HM01 | |
| Cuts using claws, scythes, etc. | ||||||
| FlyFly | 90 | 100 | 15 | HM02HM02 | ||
| 1st turn: Fly 2nd turn: Attack | ||||||
| StrengthStrength | normal | 90 | 100 | 15 | HM04HM04 | |
| A powerful physical attack. | ||||||
| Rock SmashRock Smash | fighting | 40 | 100 | 15 | HM05HM05 | |
| An attack that may lower DEFENSE. |