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Beedrill Moves & Learnsetin Pokémon PokeOrange
bugpoison• 29 total moves
Complete moveset and learnset for Beedrill in Pokémon PokeOrange. Learn which moves Beedrill can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
11
Level Up
18
TM/HM
0
Move Tutor
0
Egg Moves
29
Total
Level Up Moves (11)
Moves that Beedrill learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Fury AttackLevel: 1Fury Attack | normal | 15 | 85 | 20 | ||
| Jabs the target 2-5 times. | ||||||
| Fury AttackLevel: 10Fury Attack | normal | 15 | 85 | 20 | ||
| Jabs the target 2-5 times. | ||||||
| Horn AttackLevel: 12Horn Attack | normal | 65 | 100 | 25 | ||
| An attack using a horn to jab. | ||||||
| Focus EnergyLevel: 15Focus Energy | normal | 0 | 100 | 30 | ||
| Raises the critical hit ratio. | ||||||
| TwineedleLevel: 17Twineedle | bug | 25 | 100 | 20 | ||
| Jabs the foe twice using stingers. | ||||||
| RageLevel: 20Rage | normal | 20 | 100 | 20 | ||
| Raises ATTACK if the user is hit. | ||||||
| PursuitLevel: 24Pursuit | dark | 40 | 100 | 20 | ||
| Heavily strikes switching PokéMON. | ||||||
| Pin MissileLevel: 28Pin Missile | bug | 25 | 95 | 20 | ||
| Fires pins that strike 2-5 times. | ||||||
| AgilityLevel: 32Agility | psychic | 0 | 100 | 30 | ||
| Sharply increases the user's SPEED. | ||||||
| Signal BeamLevel: 36Signal Beam | bug | 75 | 100 | 15 | ||
| An attack that may confuse the foe. | ||||||
| Poison JabLevel: 40Poison Jab | poison | 80 | 100 | 20 | ||
| An attack that may poison the foe. |
TM/HM Moves (18)
Moves that Beedrill can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| VenoshockVenoshock | poison | 65 | 100 | 10 | TM05TM05 | |
| Damage doubles if foe is poisoned. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| Sunny DaySunny Day | fire | 0 | 90 | 5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Giga DrainGiga Drain | grass | 75 | 100 | 10 | TM19TM19 | |
| Steals 1/2 of the damage inflicted. | ||||||
| SolarbeamSolarbeam | grass | 120 | 100 | 10 | TM22TM22 | |
| 1st turn: Prepare 2nd turn: Attack | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM34TM34 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| Sludge BombSludge Bomb | poison | 90 | 100 | 10 | TM36TM36 | |
| An attack that may poison the foe. | ||||||
| Aerial AceAerial Ace | 60 | 100 | 20 | TM40TM40 | ||
| An attack that never misses. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Double damage with PSN, BRN, or PRZ. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| ThiefThief | dark | 60 | 100 | 25 | TM46TM46 | |
| An attack that may steal a held item. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | TM50TM50 | |
| Blinds the foe to reduce accuracy. | ||||||
| CutCut | grass | 50 | 100 | 30 | HM01HM01 | |
| Cuts using claws, scythes, etc. | ||||||
| Rock SmashRock Smash | fighting | 40 | 100 | 15 | HM05HM05 | |
| An attack that may lower DEFENSE. |