Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Arcanine Moves & Learnsetin Pokémon PokeOrange

fire37 total moves

Complete moveset and learnset for Arcanine in Pokémon PokeOrange. Learn which moves Arcanine can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
21
TM/HM
0
Move Tutor
0
Egg Moves
37
Total

Level Up Moves (16)

Moves that Arcanine learns naturally as it levels up.

BiteLevel: 1dark
6010025
An attack that may cause flinching.
RoarLevel: 1normal
010020
Scares wild foes to end battle.
EmberLevel: 6fire
4010025
An attack that may inflict a burn.
LeerLevel: 10normal
010030
Lowers the foe's DEFENSE.
Flame WheelLevel: 15fire
6010025
An attack that may inflict a burn.
BiteLevel: 17dark
6010025
An attack that may cause flinching.
ForesightLevel: 19normal
010040
Negates accuracy reduction moves.
Take DownLevel: 23normal
908520
A tackle that also hurts the user.
SparkLevel: 27electric
6510020
An attack that may cause paralysis.
Baton PassLevel: 30normal
010040
Switches while keeping effects.
FlamethrowerLevel: 36fire
9010015
An attack that may inflict a burn.
AgilityLevel: 40psychic
010030
Sharply increases the user's SPEED.
CrunchLevel: 43dark
8010015
An attack that may lower SPCL.DEF.
ExtremespeedLevel: 46normal
801005
A powerful firststrike move.
OutrageLevel: 50dragon
12010010
Works 2-3 turns and confuses user.
Fire BlastLevel: 54fire
110855
An attack that may inflict a burn.

TM/HM Moves (21)

Moves that Arcanine can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dragon Pulsedragon
8510010TM02
Attacks foe with a shock wave.
Toxicpoison
09010TM06
A poison move with increasing damage.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Dragonbreathdragon
6010020TM16
A strong breath attack.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Solarbeamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Fire Blastfire
110855TM38
An attack that may inflict a burn.
Aerial Aceflying
6010020TM40
An attack that never misses.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Thiefdark
6010025TM46
An attack that may steal a held item.
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.
Rock Climbnormal
1108520HM08
An attack that may confuse the foe.