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Alakazam Moves & Learnsetin Pokémon PokeOrange

psychic30 total moves

Complete moveset and learnset for Alakazam in Pokémon PokeOrange. Learn which moves Alakazam can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
17
TM/HM
0
Move Tutor
0
Egg Moves
30
Total

Level Up Moves (13)

Moves that Alakazam learns naturally as it levels up.

TeleportLevel: 1psychic
010020
A move for fleeing from battle.
ConfusionLevel: 1psychic
5010025
An attack that may confuse the foe.
ConfusionLevel: 16psychic
5010025
An attack that may confuse the foe.
DisableLevel: 18normal
010020
Disables the foe's most recent move.
PsybeamLevel: 21psychic
6510020
An attack that may confuse the foe.
ReflectLevel: 23psychic
010020
Raises DEFENSE with a barrier.
RecoverLevel: 25normal
010010
Restores HP by 1/2 the max HP.
Zen HeadbuttLevel: 28psychic
809015
An attack that may cause flinching.
Future SightLevel: 33psychic
809015
An attack that hits on 3rd turn.
BarrierLevel: 35psychic
010020
Sharply raises the user's DEFENSE.
Shadow BallLevel: 39ghost
8010015
An attack that may lower SPCL.DEF.
Light ScreenLevel: 43psychic
010030
Ups SPCL.DEF with a wall of light.
PsychicLevel: 47psychic
9010010
An attack that may lower SPCL.DEF.

TM/HM Moves (17)

Moves that Alakazam can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
09010TM06
A poison move with increasing damage.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Shadow Ballghost
8010015TM30
An attack that may lower SPCL.DEF.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Dazzlingleamfairy
8010010TM39
Dazzles with a powerful flash.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Thiefdark
6010025TM46
An attack that may steal a held item.
Tri Attacknormal
8010010TM49
Fires three kinds of beams at once.
Flashnormal
010020TM50
Blinds the foe to reduce accuracy.