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Wyrdeer Moves & Learnsetin Pokémon Modern Emerald

normalpsychic41 total moves

Complete moveset and learnset for Wyrdeer in Pokémon Modern Emerald. Learn which moves Wyrdeer can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
41
Total

Level Up Moves (14)

Moves that Wyrdeer learns naturally as it levels up.

PsybeamLevel: 0psychic
6510020
Fires a peculiar ray that may confuse the foe.
Confuse RayLevel: 1ghost
010010
A sinister ray that confuses the foe.
TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
Calm MindLevel: 1psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
ConfusionLevel: 5psychic
5010025
A psychic attack that may cause confusion.
HypnosisLevel: 9psychic
06020
A hypnotizing move that may induce sleep.
Role PlayLevel: 15psychic
010010
Mimics the target and copies its special ability.
HeadbuttLevel: 21normal
7010015
A ramming attack that may cause flinching.
ExtrasensoryLevel: 29psychic
8010020
Attacks with a peculiar power. May cause flinching.
Psycho CutLevel: 37psychic
7010020
Tears with psychic blades. High critical-hit ratio.
MegahornLevel: 42bug
1208510
A brutal ramming attack using out-thrust horns.
Double EdgeLevel: 47normal
12010015
A life-risking tackle that also hurts the user.
Jump KickLevel: 53fighting
859510
A strong jumping kick. May miss and hurt the kicker.
Blaze KickLevel: 60fire
859010
A kick with a high critical- hit ratio. May cause a burn.

TM/HM Moves (27)

Moves that Wyrdeer can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.

Wyrdeer Moves & Learnset | Modern Emerald