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Whismur Moves & Learnsetin Pokémon Modern Emerald
normal• 44 total moves
Complete moveset and learnset for Whismur in Pokémon Modern Emerald. Learn which moves Whismur can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
11
Level Up
21
TM/HM
0
Move Tutor
12
Egg Moves
44
Total
Level Up Moves (11)
Moves that Whismur learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PoundLevel: 1Pound | normal | 40 | 100 | 35 | ||
| Pounds the foe with forelegs or tail. | ||||||
| UproarLevel: 5Uproar | normal | 70 | 100 | 10 | ||
| Causes an uproar for 2 to 5 turns and prevents sleep. | ||||||
| AstonishLevel: 11Astonish | ghost | 30 | 100 | 15 | ||
| An attack that may shock the foe into flinching. | ||||||
| HowlLevel: 15Howl | normal | 0 | 0 | 40 | ||
| Howls to raise the spirit and boosts Attack. | ||||||
| SupersonicLevel: 21Supersonic | normal | 0 | 55 | 20 | ||
| Emits bizarre sound waves that may confuse the foe. | ||||||
| StompLevel: 25Stomp | normal | 65 | 100 | 20 | ||
| Stomps the enemy with a big foot. May cause flinching. | ||||||
| ScreechLevel: 31Screech | normal | 0 | 85 | 40 | ||
| Emits a screech to sharply reduce the foe's Defense. | ||||||
| RoarLevel: 35Roar | normal | 0 | 100 | 20 | ||
| Makes the foe flee to end the battle. | ||||||
| RestLevel: 41Rest | psychic | 0 | 0 | 5 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Sleep TalkLevel: 41Sleep Talk | normal | 0 | 0 | 10 | ||
| Uses an available move randomly while asleep. | ||||||
| Hyper VoiceLevel: 45Hyper Voice | normal | 90 | 100 | 10 | ||
| A loud attack that uses sound waves to injure. |
Egg Moves (12)
Moves that Whismur can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Take DownTake Down | normal | 90 | 85 | 20 | |
| A reckless charge attack that also hurts the user. | |||||
| EndeavorEndeavor | normal | 1 | 100 | 5 | |
| Gains power if the user's HP is lower than the foe's HP. | |||||
| SmokescreenSmokescreen | normal | 0 | 100 | 20 | |
| Lowers the foe's accuracy using smoke, ink, etc. | |||||
| SnoreSnore | normal | 50 | 100 | 15 | |
| A loud attack that can be used only while asleep. | |||||
| SwaggerSwagger | normal | 0 | 85 | 15 | |
| Confuses the foe, but also sharply raises Attack. | |||||
| ExtrasensoryExtrasensory | psychic | 80 | 100 | 20 | |
| Attacks with a peculiar power. May cause flinching. | |||||
| Smelling SaltSmelling Salt | normal | 70 | 100 | 10 | |
| Powerful against paralyzed foes, but also heals them. | |||||
| Take DownTake Down | normal | 90 | 85 | 20 | |
| A reckless charge attack that also hurts the user. | |||||
| SnoreSnore | normal | 50 | 100 | 15 | |
| A loud attack that can be used only while asleep. | |||||
| SwaggerSwagger | normal | 0 | 85 | 15 | |
| Confuses the foe, but also sharply raises Attack. | |||||
| ExtrasensoryExtrasensory | psychic | 80 | 100 | 20 | |
| Attacks with a peculiar power. May cause flinching. | |||||
| Smelling SaltSmelling Salt | normal | 70 | 100 | 10 | |
| Powerful against paralyzed foes, but also heals them. |
TM/HM Moves (21)
Moves that Whismur can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| RoarRoar | normal | 0 | 100 | 20 | TM05TM05 | |
| Makes the foe flee to end the battle. | ||||||
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Shock WaveShock Wave | electric | 60 | 0 | 20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| FlamethrowerFlamethrower | fire | 90 | 100 | 15 | TM35TM35 | |
| A powerful fire attack that may inflict a burn. | ||||||
| Fire BlastFire Blast | fire | 110 | 85 | 5 | TM38TM38 | |
| Incinerates everything it strikes. May cause a burn. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. |
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