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Wailmer Moves & Learnsetin Pokémon Modern Emerald

water54 total moves

Complete moveset and learnset for Wailmer in Pokémon Modern Emerald. Learn which moves Wailmer can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
23
TM/HM
0
Move Tutor
17
Egg Moves
54
Total

Level Up Moves (14)

Moves that Wailmer learns naturally as it levels up.

SplashLevel: 1normal
0040
It's just a splash... Has no effect whatsoever.
GrowlLevel: 5normal
010040
Growls cutely to reduce the foe's Attack.
Water GunLevel: 10water
4010025
Squirts water to attack the foe.
RolloutLevel: 14rock
309020
An attack lasting 5 turns with rising intensity.
WhirlpoolLevel: 19water
359515
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
AstonishLevel: 23ghost
3010015
An attack that may shock the foe into flinching.
Water PulseLevel: 28water
6010020
Attacks with ultrasonic waves. May confuse the foe.
MistLevel: 32ice
0030
Creates a mist that stops reduction of abilities.
Body SlamLevel: 36normal
8510015
A full-body slam that may cause paralysis.
RestLevel: 37psychic
005
The user sleeps for 2 turns, restoring HP and status.
Water SpoutLevel: 41water
1501005
Inflicts more damage if the user's HP is high.
BounceLevel: 44flying
85855
Bounces up, then down the next turn. May paralyze.
AmnesiaLevel: 46psychic
0020
Forgets about something and sharply raises Sp. Def.
Hydro PumpLevel: 50water
120805
Blasts water at high power to strike the foe.

Egg Moves (17)

Moves that Wailmer can learn through breeding with compatible Pokémon.

Double Edgenormal
12010015
A life-risking tackle that also hurts the user.
Defense Curlnormal
0040
Curls up to conceal weak spots and raise Defense.
Thrashnormal
10510010
A rampage of 2 to 3 turns that confuses the user.
Swaggernormal
08515
Confuses the foe, but also sharply raises Attack.
Snorenormal
5010015
A loud attack that can be used only while asleep.
Sleep Talknormal
0010
Uses an available move randomly while asleep.
Cursenormal
0010
A move that functions differently for Ghosts.
Fissureground
1305
A one-hit KO move that drops the foe in a fissure.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.
Double Edgenormal
12010015
A life-risking tackle that also hurts the user.
Thrashnormal
10510010
A rampage of 2 to 3 turns that confuses the user.
Swaggernormal
08515
Confuses the foe, but also sharply raises Attack.
Snorenormal
5010015
A loud attack that can be used only while asleep.
Sleep Talknormal
0010
Uses an available move randomly while asleep.
Cursenormal
0010
A move that functions differently for Ghosts.
Fissureground
1305
A one-hit KO move that drops the foe in a fissure.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.

TM/HM Moves (23)

Moves that Wailmer can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.