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Volbeat Moves & Learnsetin Pokémon Modern Emerald
bug• 46 total moves
Complete moveset and learnset for Volbeat in Pokémon Modern Emerald. Learn which moves Volbeat can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
13
Level Up
25
TM/HM
0
Move Tutor
8
Egg Moves
46
Total
Level Up Moves (13)
Moves that Volbeat learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 40 | 100 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| Confuse RayLevel: 5Confuse Ray | ghost | 0 | 100 | 10 | ||
| A sinister ray that confuses the foe. | ||||||
| Double TeamLevel: 9Double Team | normal | 0 | 0 | 15 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| MoonlightLevel: 13Moonlight | fairy | 0 | 0 | 5 | ||
| Restores HP. The amount varies with the weather. | ||||||
| Quick AttackLevel: 17Quick Attack | normal | 40 | 100 | 30 | ||
| An extremely fast attack that always strikes first. | ||||||
| Tail GlowLevel: 21Tail Glow | bug | 0 | 100 | 20 | ||
| Flashes a light that sharply raises Sp. Atk. | ||||||
| Signal BeamLevel: 25Signal Beam | bug | 75 | 100 | 15 | ||
| A strange beam attack that may confuse the foe. | ||||||
| EncoreLevel: 26Encore | normal | 0 | 100 | 5 | ||
| Makes the foe repeat its last move over 2 to 6 turns. | ||||||
| ProtectLevel: 29Protect | normal | 0 | 0 | 10 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Helping HandLevel: 33Helping Hand | normal | 0 | 100 | 20 | ||
| Boosts the power of the recipient's moves. | ||||||
| Double EdgeLevel: 37Double Edge | normal | 120 | 100 | 15 | ||
| A life-risking tackle that also hurts the user. | ||||||
| Bug BuzzLevel: 40Bug Buzz | bug | 90 | 100 | 10 | ||
| A damaging sound wave that may lower Sp. Def. | ||||||
| Play RoughLevel: 43Play Rough | fairy | 90 | 90 | 10 | ||
| Plays rough with the foe. May lower Attack. |
Egg Moves (8)
Moves that Volbeat can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Baton PassBaton Pass | normal | 0 | 0 | 40 | |
| Switches out the user while keeping effects in play. | |||||
| Bug BuzzBug Buzz | bug | 90 | 100 | 10 | |
| A damaging sound wave that may lower Sp. Def. | |||||
| EncoreEncore | normal | 0 | 100 | 5 | |
| Makes the foe repeat its last move over 2 to 6 turns. | |||||
| Silver WindSilver Wind | bug | 60 | 100 | 5 | |
| A powdery attack that may raise abilities. | |||||
| TrickTrick | psychic | 0 | 100 | 10 | |
| Tricks the foe into trading held items. | |||||
| Baton PassBaton Pass | normal | 0 | 0 | 40 | |
| Switches out the user while keeping effects in play. | |||||
| Silver WindSilver Wind | bug | 60 | 100 | 5 | |
| A powdery attack that may raise abilities. | |||||
| TrickTrick | psychic | 0 | 100 | 10 | |
| Tricks the foe into trading held items. |
TM/HM Moves (25)
Moves that Volbeat can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Focus PunchFocus Punch | fighting | 150 | 100 | 20 | TM01TM01 | |
| A powerful loyalty attack. The user flinches if hit. | ||||||
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Creates a wall of light that lowers Sp. Atk damage. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| Giga DrainGiga Drain | grass | 75 | 100 | 10 | TM19TM19 | |
| An attack that steals half the damage inflicted. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as Reflect and causes damage. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Shock WaveShock Wave | electric | 60 | 0 | 20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| Aerial AceAerial Ace | 60 | 0 | 20 | TM40TM40 | ||
| An extremely speedy and unavoidable attack. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| ThiefThief | dark | 50 | 100 | 25 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. |
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