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Vaporeon Moves & Learnsetin Pokémon Modern Emerald

water42 total moves

Complete moveset and learnset for Vaporeon in Pokémon Modern Emerald. Learn which moves Vaporeon can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
42
Total

Level Up Moves (18)

Moves that Vaporeon learns naturally as it levels up.

TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
CharmLevel: 1fairy
010020
Charms the foe and sharply reduces its Attack.
Hyper VoiceLevel: 1normal
9010010
A loud attack that uses sound waves to injure.
SwiftLevel: 1normal
60020
Sprays star-shaped rays that never miss.
CovetLevel: 1normal
6010020
Cutely begs to obtain an item held by the foe.
Double EdgeLevel: 1normal
12010015
A life-risking tackle that also hurts the user.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Helping HandLevel: 1normal
010020
Boosts the power of the recipient's moves.
BubbleLevel: 1water
3010030
An attack using bubbles. May lower the foe's Speed.
Sand AttackLevel: 8ground
010015
Reduces the foe's accuracy by hurling sand in its face.
Water GunLevel: 16water
4010025
Squirts water to attack the foe.
Quick AttackLevel: 23normal
4010030
An extremely fast attack that always strikes first.
BiteLevel: 30dark
6010025
Bites with vicious fangs. May cause flinching.
Aurora BeamLevel: 36ice
6510020
Fires a rainbow-colored beam that may lower Attack.
HazeLevel: 42ice
0030
Creates a black haze that eliminates all stat changes.
Acid ArmorLevel: 47poison
0020
Liquifies the user's body to sharply raise Defense.
Hydro PumpLevel: 52water
120805
Blasts water at high power to strike the foe.
Muddy WaterLevel: 78ground
908510
Attacks with muddy water. May lower accuracy.

TM/HM Moves (24)

Moves that Vaporeon can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.