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Tyrogue Moves & Learnsetin Pokémon Modern Emerald

fighting34 total moves

Complete moveset and learnset for Tyrogue in Pokémon Modern Emerald. Learn which moves Tyrogue can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

5
Level Up
18
TM/HM
0
Move Tutor
11
Egg Moves
34
Total

Level Up Moves (5)

Moves that Tyrogue learns naturally as it levels up.

TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
Fake OutLevel: 1normal
4010010
A 1st-turn, 1st-strike move that causes flinching.
Focus EnergyLevel: 1normal
0030
Focuses power to raise the critical-hit ratio.
Helping HandLevel: 1normal
010020
Boosts the power of the recipient's moves.
ForesightLevel: 1normal
010040
Negates the foe's efforts to heighten evasiveness.

Egg Moves (11)

Moves that Tyrogue can learn through breeding with compatible Pokémon.

Rapid Spinnormal
5010040
Spins the body at high speed to strike the foe.
Counterfighting
110020
Retaliates any physical hit with double the power.
Hi Jump Kickfighting
1009010
A jumping knee kick. If it misses, the user is hurt.
Mach Punchfighting
4010030
A punch is thrown at wicked speed to strike first.
Mind Readernormal
01005
Senses the foe's action to ensure the next move's hit.
Helping Handnormal
010020
Boosts the power of the recipient's moves.
Rapid Spinnormal
5010040
Spins the body at high speed to strike the foe.
Hi Jump Kickfighting
1009010
A jumping knee kick. If it misses, the user is hurt.
Mach Punchfighting
4010030
A punch is thrown at wicked speed to strike first.
Mind Readernormal
01005
Senses the foe's action to ensure the next move's hit.
Helping Handnormal
010020
Boosts the power of the recipient's moves.

TM/HM Moves (18)

Moves that Tyrogue can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.