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Tentacruel Moves & Learnsetin Pokémon Modern Emerald

waterpoison37 total moves

Complete moveset and learnset for Tentacruel in Pokémon Modern Emerald. Learn which moves Tentacruel can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
37
Total

Level Up Moves (14)

Moves that Tentacruel learns naturally as it levels up.

Poison StingLevel: 1poison
1510035
A toxic attack with barbs, etc., that may poison.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
SupersonicLevel: 1normal
05520
Emits bizarre sound waves that may confuse the foe.
ConstrictLevel: 1normal
2510035
Constricts to inflict pain. May lower Speed.
SupersonicLevel: 6normal
05520
Emits bizarre sound waves that may confuse the foe.
ConstrictLevel: 12normal
2510035
Constricts to inflict pain. May lower Speed.
AcidLevel: 19poison
4010030
Sprays a hide-melting acid. May lower Sp. Defense.
Bubble BeamLevel: 25water
6510020
Forcefully sprays bubbles that may lower Speed.
WrapLevel: 30normal
159020
Wraps and squeezes the foe 2 to 5 times with vines, etc.
Acid ArmorLevel: 34poison
0020
Liquifies the user's body to sharply raise Defense.
Poison JabLevel: 36poison
8010020
A stabbing attack that may poison the foe.
BarrierLevel: 38psychic
0020
Creates a barrier that sharply raises Defense.
ScreechLevel: 47normal
08540
Emits a screech to sharply reduce the foe's Defense.
Hydro PumpLevel: 55water
120805
Blasts water at high power to strike the foe.

TM/HM Moves (23)

Moves that Tentacruel can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
7510010TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Cutgrass
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.