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Taillow Moves & Learnsetin Pokémon Modern Emerald
normal• 40 total moves
Complete moveset and learnset for Taillow in Pokémon Modern Emerald. Learn which moves Taillow can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
11
Level Up
16
TM/HM
0
Move Tutor
13
Egg Moves
40
Total
Level Up Moves (11)
Moves that Taillow learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PeckLevel: 1Peck | 35 | 100 | 35 | |||
| Attacks the foe with a jabbing beak, etc. | ||||||
| GrowlLevel: 1Growl | normal | 0 | 100 | 40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| Focus EnergyLevel: 4Focus Energy | normal | 0 | 0 | 30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| Quick AttackLevel: 8Quick Attack | normal | 40 | 100 | 30 | ||
| An extremely fast attack that always strikes first. | ||||||
| Wing AttackLevel: 13Wing Attack | 60 | 100 | 35 | |||
| Strikes the foe with wings spread wide. | ||||||
| Double TeamLevel: 19Double Team | normal | 0 | 0 | 15 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| EndeavorLevel: 26Endeavor | normal | 1 | 100 | 5 | ||
| Gains power if the user's HP is lower than the foe's HP. | ||||||
| Air SlashLevel: 33Air Slash | 75 | 95 | 15 | |||
| Attacks with a blade of air. May cause flinching. | ||||||
| Aerial AceLevel: 34Aerial Ace | 60 | 0 | 20 | |||
| An extremely speedy and unavoidable attack. | ||||||
| AgilityLevel: 43Agility | psychic | 0 | 0 | 30 | ||
| Relaxes the body to sharply boost Speed. | ||||||
| ReversalLevel: 45Reversal | fighting | 1 | 100 | 15 | ||
| Inflicts more damage when the user's HP is down. |
Egg Moves (13)
Moves that Taillow can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| PursuitPursuit | dark | 40 | 100 | 20 | |
| Inflicts bad damage if used on a foe switching out. | |||||
| SupersonicSupersonic | normal | 0 | 55 | 20 | |
| Emits bizarre sound waves that may confuse the foe. | |||||
| WhirlwindWhirlwind | normal | 0 | 100 | 20 | |
| Blows away the foe with wind and ends the battle. | |||||
| RefreshRefresh | normal | 0 | 100 | 20 | |
| Heals poisoning, paralysis, or a burn. | |||||
| Mirror MoveMirror Move | 0 | 0 | 20 | ||
| Counters the foe's attack with the same move. | |||||
| RageRage | normal | 20 | 100 | 20 | |
| Raises the user's Attack every time it is hit. | |||||
| Sky AttackSky Attack | 140 | 90 | 5 | ||
| Searches out weak spots, then strikes the next turn. | |||||
| PursuitPursuit | dark | 40 | 100 | 20 | |
| Inflicts bad damage if used on a foe switching out. | |||||
| SupersonicSupersonic | normal | 0 | 55 | 20 | |
| Emits bizarre sound waves that may confuse the foe. | |||||
| RefreshRefresh | normal | 0 | 100 | 20 | |
| Heals poisoning, paralysis, or a burn. | |||||
| Mirror MoveMirror Move | 0 | 0 | 20 | ||
| Counters the foe's attack with the same move. | |||||
| RageRage | normal | 20 | 100 | 20 | |
| Raises the user's Attack every time it is hit. | |||||
| Sky AttackSky Attack | 140 | 90 | 5 | ||
| Searches out weak spots, then strikes the next turn. |
TM/HM Moves (16)
Moves that Taillow can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Aerial AceAerial Ace | 60 | 0 | 20 | TM40TM40 | ||
| An extremely speedy and unavoidable attack. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| ThiefThief | dark | 50 | 100 | 25 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| Steel WingSteel Wing | steel | 70 | 90 | 25 | TM47TM47 | |
| Strikes the foe with hard wings spread wide. | ||||||
| FlyFly | 80 | 95 | 15 | HM02HM02 | ||
| Flies up on the first turn, then strikes the next turn. |
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