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Sylveon Moves & Learnsetin Pokémon Modern Emerald

fairy38 total moves

Complete moveset and learnset for Sylveon in Pokémon Modern Emerald. Learn which moves Sylveon can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
38
Total

Level Up Moves (16)

Moves that Sylveon learns naturally as it levels up.

TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Helping HandLevel: 1normal
010020
Boosts the power of the recipient's moves.
Helping HandLevel: 1normal
010020
Boosts the power of the recipient's moves.
Sand AttackLevel: 8ground
010015
Reduces the foe's accuracy by hurling sand in its face.
CovetLevel: 15normal
6010020
Cutely begs to obtain an item held by the foe.
Quick AttackLevel: 22normal
4010030
An extremely fast attack that always strikes first.
MoonblastLevel: 24fairy
9510015
Attacks with the power of the moon. May lower Sp. Atk.
SwiftLevel: 29normal
60020
Sprays star-shaped rays that never miss.
Hyper VoiceLevel: 36normal
9010010
A loud attack that uses sound waves to injure.
Skull BashLevel: 41normal
10010010
Tucks in the head, then attacks on the next turn.
Light ScreenLevel: 43psychic
0030
Creates a wall of light that lowers Sp. Atk damage.
Mirror CoatLevel: 57psychic
110020
Counters the foe's special attack at double the power.
Skill SwapLevel: 64psychic
010010
The user swaps special abilities with the target.
MimicLevel: 71normal
010010
Copies a move used by the foe during one battle.
Psych UpLevel: 78normal
0010
Copies the foe's effect(s) and gives to the user.

TM/HM Moves (22)

Moves that Sylveon can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Cutgrass
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.