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Surskit Moves & Learnsetin Pokémon Modern Emerald

bugwater40 total moves

Complete moveset and learnset for Surskit in Pokémon Modern Emerald. Learn which moves Surskit can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

9
Level Up
20
TM/HM
0
Move Tutor
11
Egg Moves
40
Total

Level Up Moves (9)

Moves that Surskit learns naturally as it levels up.

BubbleLevel: 1water
3010030
An attack using bubbles. May lower the foe's Speed.
Quick AttackLevel: 7normal
4010030
An extremely fast attack that always strikes first.
Sweet ScentLevel: 13normal
010020
Allures the foe to reduce evasiveness.
Water SportLevel: 19water
010015
The user becomes soaked to raise resistance to fire.
Bubble BeamLevel: 25water
6510020
Forcefully sprays bubbles that may lower Speed.
AgilityLevel: 31psychic
0030
Relaxes the body to sharply boost Speed.
MistLevel: 37ice
0030
Creates a mist that stops reduction of abilities.
HazeLevel: 37ice
0030
Creates a black haze that eliminates all stat changes.
Baton PassLevel: 43normal
0040
Switches out the user while keeping effects in play.

Egg Moves (11)

Moves that Surskit can learn through breeding with compatible Pokémon.

Foresightnormal
010040
Negates the foe's efforts to heighten evasiveness.
Mud Shotground
559515
Hurls mud at the foe and reduces Speed.
Signal Beambug
7510015
A strange beam attack that may confuse the foe.
Psybeampsychic
6510020
Fires a peculiar ray that may confuse the foe.
Hydro Pumpwater
120805
Blasts water at high power to strike the foe.
Mind Readernormal
01005
Senses the foe's action to ensure the next move's hit.
Foresightnormal
010040
Negates the foe's efforts to heighten evasiveness.
Mud Shotground
559515
Hurls mud at the foe and reduces Speed.
Psybeampsychic
6510020
Fires a peculiar ray that may confuse the foe.
Hydro Pumpwater
120805
Blasts water at high power to strike the foe.
Mind Readernormal
01005
Senses the foe's action to ensure the next move's hit.

TM/HM Moves (20)

Moves that Surskit can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
7510010TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.