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Sunflora Moves & Learnsetin Pokémon Modern Emerald

grassfire37 total moves

Complete moveset and learnset for Sunflora in Pokémon Modern Emerald. Learn which moves Sunflora can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
20
TM/HM
0
Move Tutor
0
Egg Moves
37
Total

Level Up Moves (17)

Moves that Sunflora learns naturally as it levels up.

AbsorbLevel: 1grass
2010025
An attack that absorbs half the damage inflicted.
PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
SynthesisLevel: 1grass
005
Restores HP. The amount varies with the weather.
EndeavorLevel: 1normal
11005
Gains power if the user's HP is lower than the foe's HP.
GrowthLevel: 6normal
0020
Forces the body to grow and heightens Sp. Atk.
Razor LeafLevel: 13grass
559525
Cuts the enemy with leaves. High critical-hit ratio.
Grass WhistleLevel: 13grass
05515
Lulls the foe into sleep with a pleasant melody.
IngrainLevel: 18grass
010020
Lays roots that restore HP. The user can't switch out.
Mega DrainLevel: 22grass
4010015
An attack that absorbs half the damage inflicted.
Earth PowerLevel: 23ground
9010010
Makes the ground erupt with power. May lower Sp. Def.
Bullet SeedLevel: 25grass
2010030
Shoots 2 to 5 seeds in a row to strike the foe.
EmberLevel: 27fire
4010025
A weak fire attack that may inflict a burn.
Sunny DayLevel: 30fire
005
Boosts the power of Fire- type moves for 5 turns.
Double EdgeLevel: 34normal
12010015
A life-risking tackle that also hurts the user.
Petal DanceLevel: 37grass
10010010
A rampage of 2 to 3 turns that confuses the user.
Solar BeamLevel: 42grass
12010010
Absorbs light in one turn, then attacks next turn.
FlamethrowerLevel: 43fire
9010015
A powerful fire attack that may inflict a burn.

TM/HM Moves (20)

Moves that Sunflora can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
2010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510010TM19
An attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Cutgrass
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.

Sunflora Moves & Learnset | Modern Emerald