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Sudowoodo Moves & Learnsetin Pokémon Modern Emerald

rock41 total moves

Complete moveset and learnset for Sudowoodo in Pokémon Modern Emerald. Learn which moves Sudowoodo can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
22
TM/HM
0
Move Tutor
7
Egg Moves
41
Total

Level Up Moves (12)

Moves that Sudowoodo learns naturally as it levels up.

Rock ThrowLevel: 1rock
509015
Throws small rocks to strike the foe.
MimicLevel: 1normal
010010
Copies a move used by the foe during one battle.
FlailLevel: 9normal
110015
Inflicts more damage when the user's HP is down.
Low KickLevel: 17fighting
110020
A kick that inflicts more damage on heavier foes.
Rock SlideLevel: 25rock
759010
Large boulders are hurled. May cause flinching.
BlockLevel: 33normal
01005
Blocks the foe's way to prevent escape.
Earth PowerLevel: 35ground
9010010
Makes the ground erupt with power. May lower Sp. Def.
CounterLevel: 40fighting
110020
Retaliates any physical hit with double the power.
Faint AttackLevel: 41dark
60020
Draws the foe close, then strikes without fail.
Power GemLevel: 45rock
8010020
Attacks with rays of light that sparkle like diamonds.
SlamLevel: 49normal
807520
Slams the foe with a long tail, vine, etc.
Double EdgeLevel: 57normal
12010015
A life-risking tackle that also hurts the user.

Egg Moves (7)

Moves that Sudowoodo can learn through breeding with compatible Pokémon.

Defense Curlnormal
0040
Curls up to conceal weak spots and raise Defense.
Hardennormal
0030
Stiffens the body's muscles to raise Defense.
Headbuttnormal
7010015
A ramming attack that may cause flinching.
Rolloutrock
309020
An attack lasting 5 turns with rising intensity.
Sand Tombground
359515
Traps and hurts the foe in quicksand for 2 to 5 turns.
Self Destructnormal
2001005
Inflicts severe damage but makes the user faint.
Self Destructnormal
2001005
Inflicts severe damage but makes the user faint.

TM/HM Moves (22)

Moves that Sudowoodo can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.