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Spinda Moves & Learnsetin Pokémon Modern Emerald

normal61 total moves

Complete moveset and learnset for Spinda in Pokémon Modern Emerald. Learn which moves Spinda can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
28
TM/HM
0
Move Tutor
18
Egg Moves
61
Total

Level Up Moves (15)

Moves that Spinda learns naturally as it levels up.

TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
UproarLevel: 5normal
7010010
Causes an uproar for 2 to 5 turns and prevents sleep.
CovetLevel: 9normal
6010020
Cutely begs to obtain an item held by the foe.
Faint AttackLevel: 12dark
60020
Draws the foe close, then strikes without fail.
PsybeamLevel: 16psychic
6510020
Fires a peculiar ray that may confuse the foe.
HypnosisLevel: 23psychic
06020
A hypnotizing move that may induce sleep.
Dizzy PunchLevel: 27normal
7010010
A rhythmic punch that may confuse the foe.
Play RoughLevel: 29fairy
909010
Plays rough with the foe. May lower Attack.
Teeter DanceLevel: 34normal
010020
Confuses all Pokémon on the scene.
Body SlamLevel: 36normal
8510015
A full-body slam that may cause paralysis.
Psych UpLevel: 38normal
0010
Copies the foe's effect(s) and gives to the user.
SuperpowerLevel: 42fighting
1201005
Boosts strength sharply, but lowers abilities.
Double EdgeLevel: 45normal
12010015
A life-risking tackle that also hurts the user.
FlailLevel: 49normal
110015
Inflicts more damage when the user's HP is down.
ThrashLevel: 56normal
10510010
A rampage of 2 to 3 turns that confuses the user.

Egg Moves (18)

Moves that Spinda can learn through breeding with compatible Pokémon.

Encorenormal
01005
Makes the foe repeat its last move over 2 to 6 turns.
Psycho Cutpsychic
7010020
Tears with psychic blades. High critical-hit ratio.
Rock Sliderock
759010
Large boulders are hurled. May cause flinching.
Assistnormal
010020
Attacks randomly with one of the partner's moves.
Disablenormal
010020
Psychically disables one of the foe's moves.
Fake Outnormal
4010010
A 1st-turn, 1st-strike move that causes flinching.
Baton Passnormal
0040
Switches out the user while keeping effects in play.
Wishnormal
010010
A wish that restores HP. It takes time to work.
Trickpsychic
010010
Tricks the foe into trading held items.
Smelling Saltnormal
7010010
Powerful against paralyzed foes, but also heals them.
Encorenormal
01005
Makes the foe repeat its last move over 2 to 6 turns.
Rock Sliderock
759010
Large boulders are hurled. May cause flinching.
Assistnormal
010020
Attacks randomly with one of the partner's moves.
Disablenormal
010020
Psychically disables one of the foe's moves.
Baton Passnormal
0040
Switches out the user while keeping effects in play.
Wishnormal
010010
A wish that restores HP. It takes time to work.
Trickpsychic
010010
Tricks the foe into trading held items.
Smelling Saltnormal
7010010
Powerful against paralyzed foes, but also heals them.

TM/HM Moves (28)

Moves that Spinda can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.