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Spinarak Moves & Learnsetin Pokémon Modern Emerald

bugpoison44 total moves

Complete moveset and learnset for Spinarak in Pokémon Modern Emerald. Learn which moves Spinarak can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
18
TM/HM
0
Move Tutor
12
Egg Moves
44
Total

Level Up Moves (14)

Moves that Spinarak learns naturally as it levels up.

Poison StingLevel: 1poison
1510035
A toxic attack with barbs, etc., that may poison.
String ShotLevel: 1bug
09540
Binds the foe with string to reduce its Speed.
AbsorbLevel: 1grass
2010025
An attack that absorbs half the damage inflicted.
Scary FaceLevel: 6normal
010010
Frightens with a scary face to sharply reduce Speed.
ConstrictLevel: 11normal
2510035
Constricts to inflict pain. May lower Speed.
Night ShadeLevel: 17ghost
5010015
Inflicts damage to the opponent using shades.
Pin MissileLevel: 23bug
209520
Sharp pins are fired to strike 2 to 5 times.
Fury SwipesLevel: 30normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
Bug BuzzLevel: 33bug
9010010
A damaging sound wave that may lower Sp. Def.
Leech LifeLevel: 36bug
6010010
An attack that steals half the damage inflicted.
Spider WebLevel: 37bug
010010
Ensnares the foe to stop it from fleeing or switching.
Poison JabLevel: 41poison
8010020
A stabbing attack that may poison the foe.
AgilityLevel: 45psychic
0030
Relaxes the body to sharply boost Speed.
PsychicLevel: 53psychic
9010010
A powerful psychic attack that may lower Sp. Def.

Egg Moves (12)

Moves that Spinarak can learn through breeding with compatible Pokémon.

Psybeampsychic
6510020
Fires a peculiar ray that may confuse the foe.
Disablenormal
010020
Psychically disables one of the foe's moves.
Sonic Boomnormal
19020
Launches shock waves that always inflict 20 HP damage.
Baton Passnormal
0040
Switches out the user while keeping effects in play.
Pursuitdark
4010020
Inflicts bad damage if used on a foe switching out.
Signal Beambug
7510015
A strange beam attack that may confuse the foe.
Psybeampsychic
6510020
Fires a peculiar ray that may confuse the foe.
Disablenormal
010020
Psychically disables one of the foe's moves.
Sonic Boomnormal
19020
Launches shock waves that always inflict 20 HP damage.
Baton Passnormal
0040
Switches out the user while keeping effects in play.
Pursuitdark
4010020
Inflicts bad damage if used on a foe switching out.
Signal Beambug
7510015
A strange beam attack that may confuse the foe.

TM/HM Moves (18)

Moves that Spinarak can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510010TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.