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Slowpoke Moves & Learnsetin Pokémon Modern Emerald

waterpsychic56 total moves

Complete moveset and learnset for Slowpoke in Pokémon Modern Emerald. Learn which moves Slowpoke can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
30
TM/HM
0
Move Tutor
15
Egg Moves
56
Total

Level Up Moves (11)

Moves that Slowpoke learns naturally as it levels up.

CurseLevel: 1normal
0010
A move that functions differently for Ghosts.
YawnLevel: 1normal
010010
Lulls the foe into yawning, then sleeping next turn.
TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
GrowlLevel: 6normal
010040
Growls cutely to reduce the foe's Attack.
Water GunLevel: 15water
4010025
Squirts water to attack the foe.
ConfusionLevel: 20psychic
5010025
A psychic attack that may cause confusion.
DisableLevel: 29normal
010020
Psychically disables one of the foe's moves.
HeadbuttLevel: 34normal
7010015
A ramming attack that may cause flinching.
Slack OffLevel: 39normal
01005
Slacks off and restores half the maximum HP.
AmnesiaLevel: 43psychic
0020
Forgets about something and sharply raises Sp. Def.
PsychicLevel: 48psychic
9010010
A powerful psychic attack that may lower Sp. Def.

Egg Moves (15)

Moves that Slowpoke can learn through breeding with compatible Pokémon.

Safeguardnormal
0025
A mystical force prevents all status problems.
Belly Drumnormal
0010
Maximizes Attack while sacrificing HP.
Future Sightpsychic
12010010
Heightens inner power to strike 2 turns later.
Stompnormal
6510020
Stomps the enemy with a big foot. May cause flinching.
Blocknormal
01005
Blocks the foe's way to prevent escape.
Mud Sportground
010015
Covers the user in mud to raise electrical resistance.
Sleep Talknormal
0010
Uses an available move randomly while asleep.
Snorenormal
5010015
A loud attack that can be used only while asleep.
Safeguardnormal
0025
A mystical force prevents all status problems.
Belly Drumnormal
0010
Maximizes Attack while sacrificing HP.
Future Sightpsychic
12010010
Heightens inner power to strike 2 turns later.
Stompnormal
6510020
Stomps the enemy with a big foot. May cause flinching.
Mud Sportground
010015
Covers the user in mud to raise electrical resistance.
Sleep Talknormal
0010
Uses an available move randomly while asleep.
Snorenormal
5010015
A loud attack that can be used only while asleep.

TM/HM Moves (30)

Moves that Slowpoke can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.