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Slaking Moves & Learnsetin Pokémon Modern Emerald

normal50 total moves

Complete moveset and learnset for Slaking in Pokémon Modern Emerald. Learn which moves Slaking can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
33
TM/HM
0
Move Tutor
0
Egg Moves
50
Total

Level Up Moves (17)

Moves that Slaking learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
YawnLevel: 1normal
010010
Lulls the foe into yawning, then sleeping next turn.
EncoreLevel: 1normal
01005
Makes the foe repeat its last move over 2 to 6 turns.
Slack OffLevel: 1normal
01005
Slacks off and restores half the maximum HP.
Shadow ClawLevel: 1ghost
7010015
Strikes with a shadow claw. High critical-hit ratio.
EncoreLevel: 7normal
01005
Makes the foe repeat its last move over 2 to 6 turns.
Slack OffLevel: 13normal
01005
Slacks off and restores half the maximum HP.
Faint AttackLevel: 19dark
60020
Draws the foe close, then strikes without fail.
AmnesiaLevel: 25psychic
0020
Forgets about something and sharply raises Sp. Def.
CovetLevel: 31normal
6010020
Cutely begs to obtain an item held by the foe.
SwaggerLevel: 36normal
08515
Confuses the foe, but also sharply raises Attack.
CounterLevel: 37fighting
110020
Retaliates any physical hit with double the power.
FlailLevel: 43normal
110015
Inflicts more damage when the user's HP is down.
EndeavorLevel: 46normal
11005
Gains power if the user's HP is lower than the foe's HP.
Mega KickLevel: 52normal
120755
An extremely powerful kick with intense force.
Focus PunchLevel: 56fighting
15010020
A powerful loyalty attack. The user flinches if hit.
Focus BlastLevel: 58fighting
120705
Attacks at full power. May lower Sp. Def.

TM/HM Moves (33)

Moves that Slaking can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Cutgrass
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.