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Sealeo Moves & Learnsetin Pokémon Modern Emerald

icewater39 total moves

Complete moveset and learnset for Sealeo in Pokémon Modern Emerald. Learn which moves Sealeo can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (15)

Moves that Sealeo learns naturally as it levels up.

Powder SnowLevel: 1ice
4010025
Blasts the foe with a snowy gust. May cause freezing.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Defense CurlLevel: 1normal
0040
Curls up to conceal weak spots and raise Defense.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
EncoreLevel: 1normal
01005
Makes the foe repeat its last move over 2 to 6 turns.
RolloutLevel: 5rock
309020
An attack lasting 5 turns with rising intensity.
EncoreLevel: 7normal
01005
Makes the foe repeat its last move over 2 to 6 turns.
Ice BallLevel: 13ice
309020
A 5-turn attack that gains power on successive hits.
Body SlamLevel: 19normal
8510015
A full-body slam that may cause paralysis.
Aurora BeamLevel: 25ice
6510020
Fires a rainbow-colored beam that may lower Attack.
HailLevel: 31ice
0010
Summons a hailstorm that strikes every turn.
RestLevel: 39psychic
005
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 39normal
5010015
A loud attack that can be used only while asleep.
BlizzardLevel: 47ice
110705
Hits the foe with an icy storm that may freeze it.
Sheer ColdLevel: 55ice
1305
A chilling attack that causes fainting if it hits.

TM/HM Moves (24)

Moves that Sealeo can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.