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Seaking Moves & Learnsetin Pokémon Modern Emerald
water• 32 total moves
Complete moveset and learnset for Seaking in Pokémon Modern Emerald. Learn which moves Seaking can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
13
Level Up
19
TM/HM
0
Move Tutor
0
Egg Moves
32
Total
Level Up Moves (13)
Moves that Seaking learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PeckLevel: 1Peck | 35 | 100 | 35 | |||
| Attacks the foe with a jabbing beak, etc. | ||||||
| Tail WhipLevel: 1Tail Whip | normal | 0 | 100 | 30 | ||
| Wags the tail to lower the foe's Defense. | ||||||
| Water SportLevel: 1Water Sport | water | 0 | 100 | 15 | ||
| The user becomes soaked to raise resistance to fire. | ||||||
| SupersonicLevel: 1Supersonic | normal | 0 | 55 | 20 | ||
| Emits bizarre sound waves that may confuse the foe. | ||||||
| SupersonicLevel: 10Supersonic | normal | 0 | 55 | 20 | ||
| Emits bizarre sound waves that may confuse the foe. | ||||||
| Horn AttackLevel: 15Horn Attack | normal | 65 | 100 | 25 | ||
| Jabs the foe with sharp horns. | ||||||
| FlailLevel: 24Flail | normal | 1 | 100 | 15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| Fury AttackLevel: 29Fury Attack | normal | 15 | 85 | 20 | ||
| Jabs the foe 2 to 5 times with sharp horns, etc. | ||||||
| Poison JabLevel: 35Poison Jab | poison | 80 | 100 | 20 | ||
| A stabbing attack that may poison the foe. | ||||||
| WaterfallLevel: 41Waterfall | water | 80 | 100 | 15 | ||
| Charges the foe with speed to climb waterfalls. | ||||||
| Horn DrillLevel: 49Horn Drill | normal | 1 | 30 | 5 | ||
| A one-hit KO attack that uses a horn like a drill. | ||||||
| AgilityLevel: 61Agility | psychic | 0 | 0 | 30 | ||
| Relaxes the body to sharply boost Speed. | ||||||
| MegahornLevel: 69Megahorn | bug | 120 | 85 | 10 | ||
| A brutal ramming attack using out-thrust horns. |
TM/HM Moves (19)
Moves that Seaking can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| HailHail | ice | 0 | 0 | 10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The effectiveness varies with the user. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| SurfSurf | water | 90 | 100 | 15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the foe. | ||||||
| WaterfallWaterfall | water | 80 | 100 | 15 | HM07HM07 | |
| Charges the foe with speed to climb waterfalls. | ||||||
| DiveDive | water | 90 | 100 | 10 | HM08HM08 | |
| Dives underwater the first turn and strikes next turn. |
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