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Seadra Moves & Learnsetin Pokémon Modern Emerald

water35 total moves

Complete moveset and learnset for Seadra in Pokémon Modern Emerald. Learn which moves Seadra can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
19
TM/HM
0
Move Tutor
0
Egg Moves
35
Total

Level Up Moves (16)

Moves that Seadra learns naturally as it levels up.

BubbleLevel: 1water
3010030
An attack using bubbles. May lower the foe's Speed.
SmokescreenLevel: 1normal
010020
Lowers the foe's accuracy using smoke, ink, etc.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower Defense.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
SmokescreenLevel: 8normal
010020
Lowers the foe's accuracy using smoke, ink, etc.
LeerLevel: 15normal
010030
Frightens the foe with a leer to lower Defense.
Focus EnergyLevel: 16normal
0030
Focuses power to raise the critical-hit ratio.
Dragon BreathLevel: 20dragon
6010020
Strikes the foe with an incredible blast of breath.
Water GunLevel: 22water
4010025
Squirts water to attack the foe.
TwisterLevel: 29dragon
6510020
Whips up a vicious twister to tear at the foe.
Bubble BeamLevel: 34water
6510020
Forcefully sprays bubbles that may lower Speed.
AgilityLevel: 40psychic
0030
Relaxes the body to sharply boost Speed.
Dragon PulseLevel: 45dragon
8510010
Generates a shock wave to damage the foe.
Hydro PumpLevel: 51water
120805
Blasts water at high power to strike the foe.
Flash CannonLevel: 58steel
8010010
Releases a blast of light that may lower Sp. Def.
Dragon DanceLevel: 62dragon
0020
A mystical dance that ups Attack and Speed.

TM/HM Moves (19)

Moves that Seadra can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.