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Registeel Moves & Learnsetin Pokémon Modern Emerald

steel38 total moves

Complete moveset and learnset for Registeel in Pokémon Modern Emerald. Learn which moves Registeel can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
38
Total

Level Up Moves (14)

Moves that Registeel learns naturally as it levels up.

ExplosionLevel: 1normal
2501005
Inflicts severe damage but makes the user faint.
StompLevel: 1normal
6510020
Stomps the enemy with a big foot. May cause flinching.
Metal ClawLevel: 9steel
509535
A claw attack that may raise the user's Attack.
CurseLevel: 17normal
0010
A move that functions differently for Ghosts.
SuperpowerLevel: 25fighting
1201005
Boosts strength sharply, but lowers abilities.
Ancient PowerLevel: 33rock
601005
An attack that may raise all stats.
Iron DefenseLevel: 41steel
0015
Hardens the body's surface to sharply raise Defense.
AmnesiaLevel: 41psychic
0020
Forgets about something and sharply raises Sp. Def.
Flash CannonLevel: 43steel
8010010
Releases a blast of light that may lower Sp. Def.
Zap CannonLevel: 49electric
120505
Powerful and sure to cause paralysis, but inaccurate.
Focus BlastLevel: 53fighting
120705
Attacks at full power. May lower Sp. Def.
Lock OnLevel: 57normal
01005
Locks on to the foe to ensure the next move hits.
Shadow ClawLevel: 59ghost
7010015
Strikes with a shadow claw. High critical-hit ratio.
Hyper BeamLevel: 65normal
150905
Powerful, but leaves the user immobile the next turn.

TM/HM Moves (24)

Moves that Registeel can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.